Sir Thugsalot wrote:
Would a belt that just turns fatigue into a 1d6 of non-lethal damage make you happy? Here, if you play with a bunch of GMs that are being absolute fools about it, this item is a +2 Con buff and makes you equally unable to get fatigued. Rage cycle your way to dumping hundreds of damage each round. Cord of Stubborn Resolve:
Yeah, it's the combination of the two teamwork feats that opens the game up. By the time I have Coordinated Effort, I should also have Swift Aid on this build. That means that for the first round of combat, I can neutralize one attacker. On the second round of combat, I can neutralize two attackers. The leveling progression isn't terrible, when you think about how the game works. When I hit level 4, I still have a few levels until things regularly have multiple attacks. Even at that, the iterative attacks are often at a steep penalty and shouldn't be counted on to hit. Taking away the first attack, at full BAB, is harsh enough. Once I can share Covering Fire, I can remove an enemy attacker from combat effectively. As enemies develop an ability to hit multiple times, I'll be getting Harrying Partners and they're out for the entire round. I think my main concern is hitting the AC 10 of aid another while using ranged combat while shooting into cover and into melee combat.
Hello! So... this build is a little bit odd, so I'm looking for advice on rounding it out. Human Bard X (potential 2 level dip into Cavalier for Order of the Dragon's Aid Allies) Stats:
Traits:
Feats:
Other tricks:
Gear:
How it all works:
The bonuses for Aid Another can get rather high. 4 base from Helpful, +1-5 from the Gloves of Arcane Strike, +1-5 from Benevolent Armor and +3 from Aid Allies. At first level, you aid one person against an attack and offer a +4 AC bump. By 4th level, you aid the entire party and can afford a +1 Benevolent Armor (+5 AC total). At 9th level, you can dump +7 AC (or more with Arcane Strike) on the whole party for the entire round. Effectively, when you do Aid Another against an enemy, they are unable to hit with an attack that round. Aid Another should work against touch AC as well, so many of the particularly nasty effects are diminished. What I am looking to gain here:
I'd like to sneak in buffs to my allies' saves. I do like the idea of Saving Finale, but I feel like it only works if I can get Lingering Performance into the build. Any other thoughts? Thanks! |
