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So let's start with the description of the Action.

Overpower (Engineering Phase, Push)

If you have at least 6 ranks in Engineering, you can spend 1 Resolve Point and attempt an Engineering check (DC = 15 + 1-1/2 × your starship’s tier) to squeeze more out of your ship’s systems. If you’re successful, this functions as the divert action, but you can send extra power to any three systems listed in that action. This action and the divert action can’t be taken in the same round.

My question basically boils down to the fact that I don't know what Extra Power means.

It says to treat it like the divert action. So does that mean you only choose one system but it gets Double the power, Triple the power? If so what does that mean for Weapons? Do they treat dice rolls of one as a three, or ones and twos as three? Or is it a choice of two out of three of the options? You can essentially use the Divert action on two of three systems.

I only saw one thread talk about Overpower and it was asking if you can do all three actions. Someone said nope with the reasoning of "It has to say you can or you can't. Divert is diverting, whether you divert to weapons or divert to shields or divert to engines.
Sorry, you can't all just keep adding more plugs to the same outlet. That's not safe even by starfinder standards :)"

Which I'm fine with I just need to know what the Extra power actually means because to me this is super vague whereas Divert Power is super Specific.


So I got this idea from the FAQ on Errata post from 2015 which is still the top result.

FAQ on Errata wrote:
"After that point, we primarily rely on the FAQ system and forum threads to point out errors in our books that need to be addressed. When people on the forums notice problems, post threads, and click the FAQ button, we get notified through our system. About once per week we take a look at some of the most pressing issues, answering them as needed and noting many of them in our corrections file.

But I think at least getting the communities consensus would at least give me and my GM something to work from so this still works.

Go to FAQ on Errata

That being said I always forget about the Ambiguous Rule as we normally end on the GM has final say one.

breithauptclan wrote:
I would work with you to pick different thematically appropriate spells for the bloodline's Granted Spells entries for the ones that don't work with TN deity. For Pharasma perhaps Disrupt Undead would be a better choice of cantrip. You still wouldn't be able to swap it out through retraining, but at least if you do happen to come across some undead, you could use it on them.

Yeah I can see where this is coming from. They atleast didn't make Divine Lance Bloodline Granted spell. So I don't need to make that paticular swap.

So at this point you would grab a spell off the Divine Spell list that seemed Neutral or fit Phrasma and have it take the place of the bloodline Granted Spell. For Example Read Omens or Remove Curse instead of Divine Wrath.


So I made a character Angelic Bloodline Sorcerer. And as my character didn't like to be in the spotlight and still wanted to be a healer. I chose Pharasma as my Diety.

I think several people are already figuring out my problem. While not being able to use Divine Lance was a problem I could make the rest of my cantrips work so I didn't really have a problem with my choice of deity.

But recently I started to look ahead and I noticed that several spells that rely on your Deity's Alignment are granted to you by your Bloodline. Which means that even though I follow a TN Deity because of the Bloodline I chose I'm stuck with a spell in my repository I can't use. I talked to my GM and he said to reach out to Paizo. But after reading a post that the way to reach the design team was by making a Forum post on the issue I decided to see if one of the forum post had the answer I was looking for.

I've read several forum posts and while none of them have a member of Paizo respond to them at least that I can tell. What I seem to get in the end seemed to hint that while you can't retrain bloodline spells. Bloodline spells is really just the Focus spell. Where Bloodline Granted spells are different. But with that ambiguity came the question. Can you spend your spell retrain to grab a different spell from the Divine list? Or are you only allowed to heighten a spell from the Bloodline Granted list?

To be honest I was hoping in the new Erata. The Design team would have realized that maybe having those spells that have alignment based Deity casting Bloodline Granted spells was restrictive to character creativity decision and would have swapped them out or given an Alternative list.

Thanks in advance for the feedback on this question