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PRD>Core Rulebook>Additional Rules>Smashing Aan Object wrote:
A literal reading of above two paragraphs, would mean any splash weapons that do energy damage, which includes most bombs, would only do one quarter damage to objects, unless considered "similar" to "siege engine". I don't think a bomb doing only one quarter damage while something like an arrow or javelin doing half makes sense. Am I missing something?
Do you add room construction times up when contructing a building? My initial thought was yes, then it occurred to me that if you built all the rooms as separate buildings you could build all the desired rooms much faster. The rules says to add up all the capital costs of rooms, but I can't see where it specifically says how this works.
What Special Abilities and Feats are out there that speed item creation outside of ones that would do it just by giving bonuses in craft skills?
PRD wrote: Master Smith (Ex): At 5th level, a forgemaster can craft mundane metal items quickly, using half their gp value to determine progress, and can craft magical metal items in half the normal amount of time. Alchemist's Swift Alchemy and Instant Alchemy special abilities. PRD wrote: Swift Alchemy (Ex): At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action. PRD wrote: Instant Alchemy (Ex): At 18th level, an alchemist can create alchemical items with almost supernatural speed. He can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. He can apply poison to a weapon as an immediate action. Cooperative Crafting and Master Alchemist Feats PRD wrote:
PRD wrote:
How should the additional damage from from the Saboteur's Intelligence modifier be added when using the Complex Bomb Discovery? For example if used with the Frost Bomb and Concussive Bomb discoveries would it deal +X frost damage plus +X sonic damage to target and as splash? That would definitely make splash more dangerous, but then again you are using two bomb uses to do it. From PRD wrote: Complex Bomb: When the saboteur creates a bomb, he can choose to have it modified by two different discoveries that modify a bomb's damage (those discoveries marked with an asterisk). Each discovery modifies half the bomb's damage dice, rounding down. For example, a concussive/frost bomb from a 9th-level saboteur deals 2d4 points of sonic damage + 2d6 points of frost damage. Creating a complex bomb counts as 2 daily uses of the bomb ability.
I'm confused by spells like Chill Touch that say "You can use this melee touch attack up to one time per level" because on page 216 of the PRG under "Touch Spells and Holding the Charge" it says "Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such as spell; you must touch all targets of the spell in the same round that you finish casting the spell."
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