
GreaterDane |
Unholy necromancy! But, since we're here...
Most of the Big Bad Guys and NPCs in the second half of the campaign merit some extra foreshadowing for greater impact. This is a side effect of the disjointed way in which they were written. Tacking Thessalar's name onto any number of weird creatures early in the campaign is a great way to foreshadow the character.
That said, Thessalar's role in the adventure is to be a speedbump for retrieving Balakarde's spirit. He's a one-off mini-dungeon with some big monsters and a spellcasting boss. I opted to replace the lich with a less momentous mini-dungeon adventure.
Side note: parts 11 and 12 make use of liches wherever an undead spellcaster is needed. This rankled me a bit, since I think of liches as Very Rare and Always a Boss. (Especially in Dawn of a New Age, where gangs of liches are used as henchmen. I know the party is level 20+ at this point, but come on.) I think this is because there aren't really any other core options for undead spellcasting bad guys.