Locksmith

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Hello I will running a Cleric in a Strange Aeons campaign in the next few weeks and I am having some issues deciding the finer details on my build.

Group consists of a: Beast Ranger(till Shifter comes out) Swashbuckler going toward Duelist, Phantom Blade Spiritualist, Warpriest,Empiricist Investigator and myself.

Other than the ranger all are using high crit range weapons.

My current idea is a Roaming Exorcist Cleric, I have been allowed to stack Theologian if I want to,

Any Advice or help would be appreciated.


I am currently working a megadungeon for my group, while I have the bulk of it done, 12 theme floors and 20 random sub-levels, spread out to cover a 4-6 person party from 1-20.

The core premise is that is a new dungeon, just appearing after Iron Gods and Wrath of the Righteous adventure paths.

I am thinking of putting it in the Felldales in Numeria but the closest major city is quite far for any shopping or selling of items they find.

While the dungeon itself can generate resources through magic, the problem is how does my party get what they need through normal means.

My first option is that a town will be build at the entrance to the dungeon.

But I would like some help on a possible alternate location.


I am in a bit of a quandary as my group is a Paladin with a lot of Lay on hands, Support Bard, demon slayer sling staff specialized halfling ranger and kineticsist. We just finished the first book.

I was playing a Life Spirit Shaman, but between the ranger,bard and paladin I was having little to heal as we could handle a lot of damage and not get too badly hurt.

I want to run a Full Caster to help shore us up for the later adventures but I am having difficulties deciding on a class and build, as my Shaman was too spread out in options to really focus on a role.