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As the title suggests, I'm looking for canonical sources that might detail (or infer) the exact solar radiation levels on Aballon. Specifically while in high-orbit.

I'm assuming it's either High or Severe in intensity. But I'd like to avoid such imprecise guess-work, if this topic has ever been specifically detailed in an AP or SFS module.

... Now, as a GM, I plan on taking every reasonable measure to discourage my PCs from embarking on any extra-vehicular activity while they are in such close proximity to the Sun. But I'd REALLY like to have the exact numbers handy if they choose to ignore the mechanic's Geiger-counter.


2 people marked this as FAQ candidate.

I've encountered a bit of confusion regarding the spell "Animate Dead". I've searched through a few related threads, but there seem to be differing opinions of how to interpret the rules regarding natural armor.

So my question is, how do you apply the Natural Armor Bonuses to a newly created zombie or skeleton? Do the "Natural Armor Bonuses" (as listed by base-creature size, on p.250 & p.288 of the Bestiary) REPLACE the natural armor statistic of the base creature entirely, or do I ADD the listed values on top of the base creature's natural armor?*

*Eg. If the base creature had 5 natural armor, and was of medium size, the new undead creature would have a natural armor value of 7


Greetings and salutations, esteemed forum-jockeys!

I've recently run into a bit of personal confusion regarding the pricing of enchanted full plate mail, and after re-reading over the relevant sections of the core rulebook a few more times, I've decided to throw in the towel and submit my understanding to the mercy of the forum-going public.

As I currently understand it, unless the armor is constructed of certain special materials, the market price for an enchanted armor is wholly reliant on the level and nature of the protective magic imbued into it. Thus, a suit of +1 Studded Leather costs the same as a suit of +1 Scale Mail, which is to say 1000gp.

Cue the dramatic entrance of the sparkly full plate mail! This beauty has a base cost of 1500gp for standard quality, and 1650gp for a masterwork quality set. Yet the rules for magic item generation seem to state that an enchanted, +1 version of full plate should have a market price of 1000gp.

...Wait, what?

Even with the additional costs inherent in refitting a suit of full-plate to a new body (2d4 * 100gp), the cost of purchasing +1 full plate for a character is likely to be less than purchasing a plain ol' set of masterwork full-plate. So what gives? Have I been ruling incorrectly on the price of magical items/armor? Should I actually be adding the cost of a masterwork set of the relevant armor type to the base cost of any enchanted armor? Or is there something else that I am missing, here? :(

So, yeah. Uhm... Help? o_o