Kevoth-Kul

Grath Tavadienne's page

1 post. Alias of NerdOfTheYear.


Full Name

Grath Tavadienne

About Grath Tavadienne

Grath Tavadienne:

Human barbarian 1/druid (goliath druid) 1/gestalt 1 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
NG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +4
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee greataxe +5 (1d12+6/×3)
Special Attacks rage (6 rounds/day)
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person (self only) (DC 13), entangle (DC 13)
. . 0 (at will)—create water, guidance, mending
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Cleave, Power Attack
Traits brevoy bandit (mivon), pioneer
Skills Handle Animal +4, Perception +6, Profession (farmer) +7, Sense Motive +3, Survival +7
Languages Common, Druidic
SQ fast movement, loner, nature bond (tyrannosaurus named bruta), primal bond, primal empathy, primal size, primal summons, wild empathy +1
Other Gear hide armor, greataxe, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, ink (2), inkpen (2), journal[UE] (2), mess kit[UE], paper (10), pot, powder[APG] (2), scroll case, soap, spell component pouch, torch (10), trail rations (5), traveling bee hive[ACG], wagon, light, waterskin, heavy horse, 1 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Bruta:

Female tyrannosaurus (Pathfinder RPG Bestiary)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 8 (2d8)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee bite +3 (1d8+3)
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Statistics
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Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Power Attack
Tricks Attack, Come, Defend, Down, Fighting, Guard, Stay, Track
Skills Perception +6, Stealth +7
SQ come, defend, fighting, guard, track
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Special Abilities
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Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

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Chiffley (horse):

Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Defend, Heel, Riding, Seek, Stay, Work
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ defend, docile, riding, seek, work
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Special Abilities
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Defend [Trick] The animal will defend you.
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Work [Trick] The animal pulls or pushes a medium or heavy load.