| Grant Strachan |
In Rusthenge the party has a kineticist and is about to meet the primordial envy for the first time. The ooze has 2 special abilities that I think should impact the kineticist:
Confiscate spell: Trigger A creature within 30 feet that the primordial envy can sense Casts a Spell
Effect: The primordial envy's surface shimmers with a kaleidoscope of color that shines out to illuminate the triggering creature. The primordial envy attempts to counter the spell, with a counteract modifier of +12. On a success, the spell is countered and the primordial envy gains 2d6 temporary Hit Points.
Could this be used against the Kineticists impulses with a DC of the Kineticist's class DC as they are a magical effect - my view is yes as its a magical effect and the creature is effectively absorbing magic to gain hitpoints.
The second ability is:
Spelldrain: The primordial envy attempts to drain magic from a spellcasting creature that it has Grabbed or Restrained. The spellcasting creature must attempt a DC 20 Will save.
Critical Success The creature is unaffected and is temporarily immune to Spell Drain for 24 hours.
Success The creature takes 1d6 mental damage.
Failure The creature takes 2d6 mental damage and becomes Stupefied 1 for 1 hour.
Critical Failure As failure, but one of the creature's uncast spells or unused spell slots is lost, as if they had cast it. The spell or slot lost is one of the highest-rank spells the creature can cast, determined randomly if multiple prepared spells are available. If a cantrip is drained, the spellcaster loses access to that cantrip for 10 minutes. The primordial envy becomes Quickened 1 for 1 round, and can use the extra action to Stride or Strike.
Again what are people's view on how this would affect the kineticist on a critical failure. - i.e. would it stop them using their impulses / Gate for 10 minutes?
Interested in people's views and any official ruling for this.