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Hmm, i assume you are playing more in a canon-style greyhawk ...
remember, in greyhawk, magic is slowly fading away. Kinda like energy dissipating at an accelerating rate.

In some places, its frowned upon or banned (early keoland), for some people, its is seen as troublesome (barbarians), for the suel, it mostly ties in to their fate (wee jas being both magic and death). Non-suel mages would probably prefer the scholarly study neutrality of Boccob. It also means its easier to associate with other gods ... i can imagine a temple of heironious sharing locales with boccobians, if they serve "war-mages" ...

We know Zagig is a devout follower (not really boring is he ?), mordenkainen would be also, tenser probably was, then shifted to wee jas (his clone rejecting neutrality ...)
Some of his followers are oracles ... most are just interested in the "magic item creation" aspect. Clearly, he s not a wandering adventurers god .

He might encourage other gods to counter wee jas, though... ("restore the balance")
for example, im adapting B4 lost city to the sea of dust (sea of death-like). There s 3 insurgent ancient-suel deities opposing a monter cult :
Gorm, an early kord-like king-god,with aspects of thor (storms).
Madarua, a mayaheine-like maiden,with combat-oriented magic.
And Usamigaras, a halfling-like(child?) related to Norebo.
All are in conflict with wee jas because of the death aspect.
I made it so boccob helped Usamigaras attain godhood (yes, outside suel pantheon). something about creating magic (thief) items of great value.
Their powers all dissipated with the cataclysm, there was no point in wee jas dealing against this anymore. But in my set-up, its boccob clerics who lead parties to the city to fetch magic items off all 3.
Maybe that is kinda boring though,I guess it all depends on the scenario you apply it to. Boccob is the Beory of magic, i suppose.