Jadrenka the Mother

"Gran" Wyssal's page

10 posts. Alias of Boss_Smiley.


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F Halfling Witch 1

Gran approaches Kallien and quickly checks upon her, "I'm glad to help you dear, focus on feelin' better, there might be a chance soon for you to repay me with swordplay soon.".

Zastoran comes over and pesters Gran, "What are you bothering my patient for? She is in no condition to speak."

"I'm just checking in is all, she's my patient too." Now she turned to the women and spoke softly, "And I wanted to ask what you were doing when the blaze started, if you saw anything that mighta been the cause?"

After Kallien answers Gran takes Zastoran aside as well, confiding in him, "Forgive me but I can't help but be suspicious about the fire. Do you remember anything about what was happening just before it started? Where you were? Who you were with? Anything of the sort?"

Because I'm talking to two people separately I figure I'll make two checks. Feel free to only use the first one if it's higher though, I won't hold it against you.

Diplomacy 1: 1d20 ⇒ 4
Diplomacy 2: 1d20 ⇒ 13
Sense Motive 1: 1d20 + 1 ⇒ (19) + 1 = 20
Sense Motive 1: 1d20 + 1 ⇒ (7) + 1 = 8


F Halfling Witch 1

Gran moves through the wreckage and kneels by the body, looking over it carefully. "It don't look like there was a struggle, and he has no wounds. I'd say if someone did start this fire his death was a mistake, looks like the smoke got him before the flames.

As she stands she turns her head quickly and sighs curiously, following her gaze it is clear she is watching a rather haggard looking man a good deal away, who has just turned away. "Strange" she mutters, "We may want to keep on eye on him"

Shaking herself out of her introspection Gran turns to the group. "I helped two sworders that got hurt in the blaze, could be they were close to it when it all started, might've seen somethin'. I'll start with them".

I'll be going over to talk to Trevvis and Kallien, specifically asking where they were when it all started, what they were doing, and if they saw anything suspicious. If Zastoran is there, all the better

Heal: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 4 ⇒ (17) + 4 = 21


F Halfling Witch 1

"Hmm, well, lets jus' remember this might'a been one man or many, or it might not'a been planned at all. An honest bit ah buggery and a knocked over lamp is just as like to cause a fire as a match."

She glances over to Almah's tent and thumbs the card hidden in her clothes before continuing, "We'll have ta talk to everyone, but if you met anyone during the blaze that's as good a place to start as any"

So far as I can tell the significant (named) people in the caravan are: Almah, Zastoran (the cleric), Trevvis and Kallien (the two injured warriors), whoever is in charge of the animals, and Rombard (the goat). Have I missed anyone?


F Halfling Witch 1

"I'll leave you to help these few, if anyone is in real danger call me over and I'll lend a hand"

Gran makes towards the bucket brigade, ready to offer assistance when a frantic, bleating goat trots in front of her followed by an equally frantic man trying to wrangle the goat under his control. Taken aback Gran looks around and sees a variety of loose and somewhat agitated livestock. Well, this won't do, dinner runnin' about. They'll do fine with the buckets without my small arms helping them out.. Gran focuses on the loose goat, pressing her will onto it. This'll help calm down the beast, maybe that poor man will have better luck

I'm using my slumber hex on the goat. It will fall asleep for one round if it fails a Will saving throw against a DC of 14. My goal is to make it drowsy when it wakes, so that it is more controllable. If I could make it drowsy without it falling asleep (a weird precedence to set, I realize) that would be even better.


F Halfling Witch 1

Hustling over the fallen Trevvis Gran takes a moment to survey the scene; the roaring of flames against the deep blue sky and the panic of man and beast. What devil is responsible for this, and how can I make them pay?

She leans down to help the cleric, holding down the squirming warrior. "Be still, this wound is nothing much, soon it'll be no more than a scar. Best t'spend yer time thinkin' on a story of great bravery for when you show it off"

Heal: 1d20 + 5 ⇒ (14) + 5 = 19 I don't know if this is meant to be an aid another check or a primary check but it looks pretty good in either case


F Halfling Witch 1

Gran kneels in front of the fallen warrior, who rocks slightly with the shock of her burn. She pauses briefly to calm herself, the fire and frantic activity around her was to distracting, if she couldn't focus this woman would lose her life. "Come on, come on", she mutters quietly to herself, "you've seen worse than this, no need to fumble about like a fool"

Heal: 1d20 + 5 ⇒ (18) + 5 = 23

Religion: 1d20 + 4 ⇒ (3) + 4 = 7

Is there anyone else who needs tending to? If not I'll join the bucket brigade.


F Halfling Witch 1

response:
Gran looks at the card for a moment, grunts thoughtfully, and tucks it into her clothing

Gran rides her camel as close as she dares without spooking the beast before dismounting and running to the injured. She quickly begins treating them, drawing on memories from long ago; from her youth when she assisted her parents in their apothecary work.

I'm assuming a heal check is in order: 1d20 + 5 ⇒ (7) + 5 = 12


F Halfling Witch 1

Gran beams, drinking from Horum's waterskin a little too greedily before being called over by Hadiyah, who fills her skin completely. "Oh you're both so kind, takin' care of an old woman like this. Good that someone taught you respect.

As she rides along she leans closer to Hadiyah. "That's a nice trick there, never could get the hang of it myself", she says slyly before looking down to the scorpion resting in her lap and laughing to herself.

As the caravan continues Gran finds herself drawn to the lone Zuhra, she trots over, waving a greeting, and pulls alongside the young woman. "You seem lonely out here dear, and aye, that may be by choice but the desert is hard and we all need friends. Take that one fer instance, she's makin' water for whoever asks. That's a good friend to have. Even better's the one that will give it to you even though he can't make it appear." They ride in silence for a short period then Gran continues before Zuhra can respond, "Look, don't be so prickly is all I mean; somethin' happens and it'll pay to have friends. Oh, and keep an eye out for wise old women, you'll want to keep 'em safe and treat 'em well, they always have lots t' offer." Gran kicks at her camel, moving ahead in the caravan again, leaving Zuhra slightly stunned in her wake.

I've decided to be fairly liberal with the phonetics of what I'm typing. I'm aware that this can be distracting and annoying to read. If anyone feels that way please let me know and I'll write the dialogue more properly


F Halfling Witch 1

Why did Garavel have to be the one leading this caravan? Anyone else might not have recognized me as a slave, anyone else might have allowed me to beg for scraps from the caravan and be on my way.

Wyssal reflected on her situation as she plodded along on her camel, it could have been worse but only barely. A few days ago when she held the throat under her former-master's neck escape seemed like a great idea and she had never felt so liberated as she had riding through the desert air as a free woman for the first time in over thirty years but now she wasn't sure. Garavel had sworn to free her if she used her abilities to assist the caravan but how could she trust someone who so casually traded in lives.

She reached a weathered hand for her waterskin but found it empty, How could I be out of water so soon?. She leaned to her shoulder and mumbled to her familiar, "I don't suppose you could have taught me to make water, eh". As she cackled her sun-scorched face creased with the wrinkles of her age. She kicked at her camel and trotted along the caravan, her thick greying curls bouncing. "Do any of you young, brave souls have a drop of water to spare for an old woman?"

Hopefully Garavel is not as much of a liar as I suspect and we will meet this 'princess' soon; the earlier we accomplish our task the earlier I can be finally be free, or deal with the consequences of Garavel's deceit.


F Halfling Witch 1

Here is the crunch for my witch. I don't have time at the moment to write out the statblock so I just linked to the mythweavers sheet I used. Everything should be kosher, I made her middle-aged so the abilities might be a bit wonky but I left a note about it at the bottom of the sheet. I was also wondering if the DC bump from Gnoll Killer will apply to her hexes against gnolls?

Similarly fluff isn't up yet but she will basically have been enslaved shortly after reaching adulthood after a gnoll attack. After being traded between a number of gnoll tribes she ended up working in a human's household for a number of decades. Eventually she found she was able to manifest her will directly on the world, an ability that solidified when she first made contact with her familiar, a scorpion that had stung a child within the household. Once she learned how to control her abilities she killed her master and escaped in the night, taking basically all the equipment she has now.