Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
A few thing came up this weekend which was set to be quite busy as it was (including my car breaking down) so free time for PBP hasn't been in abundance. I will be posting tomorrow in all my games. Sorry for the delay.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"I might be able to bypass the trigger so we can move forward but it's going to be tricky." Gramaton moves forward slowly. Disable Device: 1d20 + 35 ⇒ (16) + 35 = 51
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton moves to safety as the statues awaken.
Perception: 1d20 + 28 ⇒ (14) + 28 = 42
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton doesn't stay in the icy water for long. Diving onto the floating giants body he begins to loop some rope around a piece of sturdy clothing on the giant's body like a belt. "I'll toss this to ye in a moment, try to haul him in. He might just have something of value or use on him." Fort Save: 1d20 + 17 ⇒ (11) + 17 = 28
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton seems to almost effortlessly slide out of the giant's grasp... Ring of Freedom of Movement... mwahahahahaha ...and starts stabbing with both his blades at the giant before it can unleash it's furry in another way. Holy Voidglass Dagger: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Petrifying Strike so -2 Dex for each one of those that hits. He still has the 9 ongoing Bleed Damage.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton runs up the side of one of the nearby buildings before hopping off to land behind the giant. As he does his voidglass dagger darts out towards the back of the giants thigh... if he is lucky slashing into the giant's femoral artery.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"I can take them out one by one with my blade." He holds up one of the voidglass daggers. If he can get to a statue without being in danger he's cheerily start smiting it.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton tries to study for a pattern and also determine if the arcing energy would be a threat to him if he was climbing along the roof.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
It's takes Gramaton about seven minutes to get through the door.
Spoiler: Cha Roll: 1d20 ⇒ 9 Cha Roll: 1d20 ⇒ 10 Cha Roll: 1d20 ⇒ 13 Cha Roll: 1d20 ⇒ 10 Cha Roll: 1d20 ⇒ 2 Cha Roll: 1d20 ⇒ 8 Cha Roll: 1d20 ⇒ 2 Cha Roll: 1d20 ⇒ 18 Cha Roll: 1d20 ⇒ 18 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 17 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 7 Cha Roll: 1d20 ⇒ 14 Cha Roll: 1d20 ⇒ 19 Cha Roll: 1d20 ⇒ 12 Cha Roll: 1d20 ⇒ 14 Cha Roll: 1d20 ⇒ 10 Cha Roll: 1d20 ⇒ 19 Cha Roll: 1d20 ⇒ 18 Cha Roll: 1d20 ⇒ 11 Cha Roll: 1d20 ⇒ 14 Cha Roll: 1d20 ⇒ 8 Cha Roll: 1d20 ⇒ 15 Cha Roll: 1d20 ⇒ 18 Cha Roll: 1d20 ⇒ 19 Cha Roll: 1d20 ⇒ 19 Cha Roll: 1d20 ⇒ 17 Cha Roll: 1d20 ⇒ 6 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 8 Cha Roll: 1d20 ⇒ 16 Cha Roll: 1d20 ⇒ 8 Cha Roll: 1d20 ⇒ 17 Cha Roll: 1d20 ⇒ 14 Cha Roll: 1d20 ⇒ 14 Cha Roll: 1d20 ⇒ 18 Cha Roll: 1d20 ⇒ 16 Cha Roll: 1d20 ⇒ 2 Cha Roll: 1d20 ⇒ 10 Cha Roll: 1d20 ⇒ 16 Cha Roll: 1d20 ⇒ 2 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 2 Cha Roll: 1d20 ⇒ 12 Cha Roll: 1d20 ⇒ 12 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 10 Cha Roll: 1d20 ⇒ 6 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 8 Cha Roll: 1d20 ⇒ 13 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 12 Cha Roll: 1d20 ⇒ 3 Cha Roll: 1d20 ⇒ 15 Cha Roll: 1d20 ⇒ 9 Cha Roll: 1d20 ⇒ 7 Cha Roll: 1d20 ⇒ 7 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 17 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 4 Cha Roll: 1d20 ⇒ 5 Cha Roll: 1d20 ⇒ 13 Cha Roll: 1d20 ⇒ 12 Cha Roll: 1d20 ⇒ 17 Cha Roll: 1d20 ⇒ 5 Cha Roll: 1d20 ⇒ 1 Cha Roll: 1d20 ⇒ 6 Cha Roll: 1d20 ⇒ 20
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"There's an inscription here written in an ancient dialect of Skald Across the doors. It translates to Taldane as something like 'Only by the Power of Faith shall ye pass Beyond'...very strange. Perhaps a sacrifice of life shall we say, these fallen giants might count. Testing the theory will no doubt be risky." Gramaton examines the door carefully for traps or hidden means of opening it but doesn't expect much luck. Perception: 1d20 + 28 ⇒ (14) + 28 = 42
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton tries to get inside the wolves guard while it is distracted. Acrobatics: 1d20 + 27 ⇒ (2) + 27 = 29
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton strikes from the shadows repeatedly hitting pressure points in the giants hide trying to take advantage as best he can while they were adjusting. Holy Dagger Attack 1: 1d20 + 22 ⇒ (13) + 22 = 35
Offhand Dagger Attack 1 Crit Confirmation: 1d20 + 22 ⇒ (13) + 22 = 35
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Once Gramaton spots the foes and gets a head count he doubles back to alert the others. "Alright, we've got two frost giants, a winter wolf and one strange looking giant. So if you want to cast any spells or drink potions now is a good time. I'll see about getting a few nice little hits in one them when everyone is ready."
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton shows he's quite versed in picking through items based on weight and value in case he is interrupted. "It should take too long for the gems and gold... thats a lot of copper however." Once they had taken the money and gems he scouts ahead again.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Getting the feeling things would likely go poorly by the conversations end Gramaton decided to leave Celestia be a wonderful focus for attention and continue sticking to cover moving as close as he can to the man. Stealth: 1d20 + 43 ⇒ (6) + 43 = 49
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton holds up his dagger which seems to have some kind of perfectly clear crystal blade. "A deadly weapon and a useful tool!" He quickly becomes hard to follow as he moves to head.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"Very well, I'll range ahead about say fifty foot ahead of the rest of ye. If I spot enemies I'll come back to report, if there are traps I'll set about disarming them." As Gramaton moves ahead he stays alert for traps, secret doors and ambushes. Stealth: 1d20 + 43 ⇒ (5) + 43 = 48
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"My name is Gramaton and I am an experienced dungeoneer, skilled out scouting picking locks and disabling devices. As you might have noticed I focus on precision in combat, a quick nick of the artery can take out many a hardy foe given a bit of time. I am used to moving alone while scouting but after much experience you'd be surprised how quietly I can move at speed." Gramaton stands quite confident. Worst case they say no and if I follow a while after them, if they die it's more loot and less threats for me to deal with! Trapspotter Talent and Perception +28 as well as fast stealth as a reminder for when it comes to it later.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Looks at the giants "If I did I'm doing a very bad job about it. I heard there was a valuable relics here. I've managed to deal with a few threats and stealth past most but that's getting tougher." "We could team up so long as I get an even cut. Or I can stay out of your business which might mean bigger cuts for ye but the giants might have other ideas. Its a bit of a gamble either way."
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"I hope you don't mind me pitching in I've been waiting for an appropriate moment to start dealing with them and ye seemed like it. It's tough going it alone here with all of these giants!" With a wave of his hand Gramaton clears the blood from his blade without touching it. Just a little prestidigitation
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Seeing a group of strangers attack the giants Gramaton will move forward coming up on the balcony using his slippers of spiderclimb digging his dagger into one of their legs.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"I assisted in incapacitating him using non lethal means, that is the means at which I de escalated the situation. Once he was incapacitated the brawl began to simmer down. I have previously been informed that the Inspired were dangerous and his quickly resorting to legal force reinforced this impression in my mind."
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton opens the door "I would like to make a statement. This unconscious man is an Inspired and escalated a burgeoning brawl using lethal force." He stands aside to the let the city watch into the building.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
"This is the Inspired, when a brawl broke out he quickly resorted to lethal force. We should bring him to the current law enforcement." Said the new in town Warforged who doesn't fully know what an inspired is.
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton moves to flank the Inspired and tries once more to subdue it as he draws his morningstar. Attack: 1d20 + 2 - 4 + 2 ⇒ (7) + 2 - 4 + 2 = 7
Knifemaster 17. HP: 188/199. AC 30, FF 23, Touch 22 Fort +17, Ref +24, Will +14. BAB 12. CMB 14, CMD 31. Initiative +7. Perception +28
Gramaton moves to try to knock out the inspired and put an end to it's violent lashing out. Attack: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
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