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About GrakzaThree decades into a stable and fulfilling life, Grakza suddenly finds herself simultaneously dealing with a visible and gruesome disease, banishment from her tribe, and the disappearance of the one friend she thought could help. Female half-orc oracle 1 (spirit guide)
* +2 shield bonus w/ heavy wooden shield
Wasting Your body is slowly rotting away. You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease. At 5th level, you are immune to the sickened condition (but not nauseated). At 10th level, you gain immunity to disease. At 15th level, you are immune to the nauseated condition.
You may sleep in light or medium armor without becoming fatigued. Technologist You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Local Ties You gain a +1 trait bonus on Disable Device, and it is a class skill for you. In addition, you are treated as if you possessed the Technologist feat for the purposes of resolving checks associated with that skill. If you gain the Technologist feat, your trait bonus for the selected skill increases to +3. Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. Shaman's Apprentice Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. Skilled Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. Vain You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a —2 penalty on all Charisma-based checks for the next 24 hours. Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon. Weathered Emissary Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants. You gain a +1 trait bonus on all Linguistics and Survival checks, and Linguistics is always a class skill for you.
When Grakza's promised aid didn't appear, her tribe lost more warriors than it could afford, in a battle that it had only waged because of those promises; promises that they believed because Grakza had been favored by the gods ever since childhood. When several children fell down a ravine while exploring forbidden areas, only Grakza escaped without any broken bones. When Chief Chulok lectured them and Shaman Semik cast a spell to scare them into obedience, only Grakza resisted his magic. When the shaman cast bones to see how he could rein her in, only he ended up wearing any reins. Semik thought that taking Grakza as his apprentice would teach her discipline, and she did learn a lot from him, it just wasn't always what he meant to teach her. When he made her live away from the clan for weeks at a time to teach her self-reliance, she visited nearby villages instead--and learned about technology. However, that disobedience only demonstrated her luck and divine favor yet again. When a new disease crippled the tribe and several communities one season, Grakza's travels enabled her to bring medicine from Torch--the first place to find a cure--to her clan and the other villages. After that, she developed relationships with many residents of the stable communities, and especially with Khonnir Baine, a wizard in Torch. He not only nurtured her interest in technology, he often taught her little things that he had learned since her last visit. So, when a technological mishap left her with some sort of wasting disease that was eating her skin, she naturally sought out her friend, Khonnir. Unfortunately for both of them, he was missing. Especially since Grakza's failure had gotten her clansmen killed and herself banished. The human wizard was now the closest thing to family she had left. |