B'kruss

Graal's page

25 posts. Alias of Jarred Henninger.


Race

Hobgoblin

Classes/Levels

Hungry Ghost Monk/Urban Ranger 3 HP 42 | AC21 T20 FF18 CMD23 | F/R/W 6/6/5 | Init +7, Per +8

Gender

Male

About Graal

Graal CR 5
Male Hobgoblin Monk (Hungry Ghost Monk) 3 Ranger (Urban Ranger) 3
LN Medium Humanoid (Goblinoid)
Init +7; Senses Darkvision (60 feet); Perception +8
--------------------
DEFENSE
--------------------
AC 21, touch 20, flat-footed 18 (+1 armor, +3 Dex, +5 dodge, +2 Monk)
hp 42 (3d10+18)
Fort +6, Ref +6, Will +5
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Unarmed Strike +4 (1d6+3/20/x2)
Special Attacks Flurry of Blows +2/+2
Ranger (Urban Ranger) Spells Known (CL 2, 8 melee touch, 8 ranged touch):
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 16, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 23
Feats Aspect of the Beast (Wild Instinct), Combat Reflexes (4 AoO/round), Crane Style, Dodge, Dragon Style, Improved Unarmed Strike, Monk Weapon Proficiencies, Punishing Kick (Push 5') (3/day) (DC 15)
Traits Magical Knack: Ranger (Urban Ranger), Reactionary
Skills Acrobatics +9, Climb +9, Disable Device +12, Perception +8, Stealth +13, Survival +10
Languages Common, Goblin
SQ AC Bonus +2, Boots of Friendly Terrain: Commuity (Chance), Enemies: Humanoids (Human) (+2 bonus) (Ex), Fast Movement (+10'), Favored Community (Chance) (+4 bonus) (Ex), Maneuver Training (Ex), Still Mind (Ex), Track +1, Trapfinding +1, Unarmed Strike (1d6), Wild Empathy +3 (Ex)
Other Gear Boots of Friendly Terrain: Commuity (Chance), Bracers of Armor, +1, Thieves' tools, masterwork
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Boots of Friendly Terrain: Commuity (Chance) Gain a Favored Terrain or increase bonus by 2 if already have same.
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Crane Style Take -2 penalty when fighting defensively
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon Style Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Favored Community (Chance) (+4 bonus) (Ex) +4 to rolls vs Commuity (Specify).
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack: Ranger (Urban Ranger) +2 CL for a specific class, to a max of your HD.
Maneuver Training (Ex) CMB = other BABs + Monk level
Punishing Kick (Push 5') (3/day) (DC 15) You can push or knock down an opponent with an unarmed attack.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.