Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
Gozznut, still raging attacks the orange thug infront of him with multiple blows of his maul. Attack: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Attack: 1d20 + 9 - 1 - 5 ⇒ (15) + 9 - 1 - 5 = 18
Attack: 1d20 + 9 - 1 - 10 ⇒ (3) + 9 - 1 - 10 = 1
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
Good Save Stodig! Gooznut thanks!" Gozznut yells in the face of the Yellow thug and begins to rage as he draws his maul. Attack: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Attack: 1d20 + 9 - 1 - 5 ⇒ (16) + 9 - 1 - 5 = 19
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
With the unbearable pounding in his head causing him more pain than when he was guarding the door, he follows Alpha and Stodig up the stairs. He carries his maul in his hand ready for whatever may be waiting behind the door. Perception to hear anything besides the noise: 1d20 + 8 ⇒ (2) + 8 = 10
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
"All doors look like they are closed and blocked. But Gozznut can try and break it open, but Gozznut no feel good." Athletics to break open the door: 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16 Approaching the warehouse, Gozznut holds his head with both hands. "See! is just like Gozznut say, make head big hurt." Turning to Seoli, "Just Gozznut watch door, but Gozznut see many thugs and people go inside, but not Gozznut, he stand guard, and have head hurt bad."
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
Gozznut follows the group as they check on Master Baine, observing the group. Not sure that he can be of much help when if comes to matters of illness, he perks up as then mention of finding Kyte. "Oh" he grunts, "Gozznut, go find Kyte. Gozznut go and bring him back" Gozznut quickly heads to the Temple of Brigh, and bursts into the building shouting. "Master Kyte! Master Kyte! Help need, Master Bain no good no more, need help. Hurry! Follow Gozznut, Gozznut knows way."
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
Greetings to you!" At the mention of his headaches being from potential technological interference, Gozznut looks disgusted. "Gozznut no like tech. Tech always cause problems for me and me tribe. Gozznut can show you way to warehouse, but you head might hurt too"
Kellid Barbarian HP: 50/50 | AC:20 | Fort:+9 , Refl:+7 , Will: +8 | Percp +8 (+2 to Initiative) Positive Conditions: | Negative Conditions:
With the early morning light shining, Gozznut goes to the Foundry Tavern, owned by Khonnir Baine. He heard rumors this past day that some heroes have returned him to his daughter. Seeing a group of what clearly look like a band of adventuring heroes he approaches their table in the tavern. "Uh, morning," she grunts out "I is Gozznut, of the Black Horse Tribe. I is hired to guard warehouse here. Is owned by Garmen Ulreth. But big problem happen." he grabs his head and continues his story. "When guard warehouse and get close, head hurts, bad, very bad. Loud sharp, makes Gozznut teeth hurt. Never have teeth hurt like that. Only happen when I close to warehouse. I thinks something inside..." He trails off and looks around the tavern and leans in towards the heroes."I thinks something there that Ulreth no want people to find, or could be worse. You help Gozznut?" |