For stats you are suggesting Str 15,Dex 13, Con 17, Int 13, Wis 19, and Cha 9? Why put charisma so low? My original stat lay out was Str 17, Dex 13, Con 17, Int 11, Wis 17, Cha 11 (after racial adjustments). I guess party make up of Druid, Wizard, Barbarian, Rogue/Ranger. I will be the only one in heavy armor starting at 8th level.
I am goign to be playing in a RotRL game and am looking for input. Specifics: Race: Dwarf(race is set)
I have read Tarks guide but am looking for suggestions on how to build a good battle cleric that can still help the group.
snex wrote:
I think we just looped back to playstyle preference.I think alot of times when a pc or npc are dropped below 0 we don't get a detailed description but a your/their (axe/sword/arrow/magic missile)hits, doing X hit points of damage instead of a descriptive of the same attack disemboweling them. Their are injuries so terrible that common knowledge dictates death, no doctor needed. I am not saying that you don't have a point, only that there are vast ways of playing it. There are no hard and fast rules considering how abstract hit points seem to be in the community.
snex wrote:
The monster/NPC would have a visual or perceptual validation of the state of the PC. A PC with negative hitpoints still breaths and lives until he crosses that threshold. If you are suggesting that he shoudl make a heal sheck to indeed determine that the PC is dead, then shouldn't all PCs have to do the same? Like you said they don't see mechanics they see a person clinging to life or a person with their chest caved in, torn asunder, decapitated, etc... |