Tulrin Endessell

Goston's page

41 posts. Alias of Gayel Nord.


About Goston

Note about the adventure::

Current objective: Find Taergan Flinn (half-elf)have alchemical research. If we see him we says Igneous is unwinding the Golden Watch (Password)

There undeath who in his home who see to have retain their mind. Still they are undeath.

Male half-elf rogue (unchained) 5 (Pathfinder Unchained 20)
N Medium humanoid (elf, human)
Init +10; Senses low-light vision; Perception +11
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Defense
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AC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +4 Dex, +1 dodge)
hp 43 (5d8+15)
Fort 4, Ref 9, Will 4; +2 vs. enchantments
Defensive Abilities danger sense +1, evasion, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron elven curve blade +8 (1d10+7/18-20 plus 3d6 sneak attack) or
. . sap +7 (1d6 nonlethal plus 3d6 sneak attack) or
. . silver light mace +7 (1d6 plus 3d6 sneak attack)
Ranged shortbow +7 (1d6/Ч3 plus 3d6 sneak attack)
Special Attacks sneak attack (unchained) +3d6
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Statistics
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Str 10, Dex 19, Con 14, Int 12, Wis 14, Cha 8
Base Atk +3; CMB +3; CMD 19
Feats Dodge, Exotic Weapon Proficiency (elven curve blade), Mobility, Weapon Finesse
Traits reactionary, regional influence: magnimar, supportive
Skills Acrobatics +9, Athletics -3 (-7 to jump), Finesse +9 (+11 when used for Disable Device), Perception +11, Profession (Herald) +11, Society +6, Stealth +9; Racial Modifiers +1 Perception
Languages Common, Elven
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, dodge, elf blood, mobility, rogue talents (esoteric scholar, stand up), trapfinding +2, weapon finesse, weapon finesse, weapon finesse, weapon finesse
Combat Gear potion of cure light wounds, antiplague[APG] (2), antitoxin (2), holy water (4), small centipede poison (2); Other Gear mithral shirt, +1 cold iron elven curve blade, sap, shortbow, silver light mace, feather step slippers[UE], shawl of life-keeping[ARG], everburning torch, masterwork thieves' tools, powder[APG], 193 gp, 9 sp, 9 cp
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Tracked Resources
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Antiplague - 0/2
Antitoxin - 0/2
Armor Attunement (1/day) - 0/1
Holy water - 0/4
Potion of cure light wounds - 0/1
Shawl of life-keeping (10 HP/day) - 0/10
Small centipede poison - 0/2
Stamina Points - 0/4
Weapon Attunement (1/day) - 0/1
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Esoteric Scholar (Ex) Can attempt knowledge checks even when untrained.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mobility [Combat Trick] Double bonus of Dodge combat trick vs. Attacks of Opportunity provoked by movement.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stand Up (Ex) Stand up as a free action (provokes AoO) or swift action (no AoO).
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.