Durkon Thundershield

Gort's page

2 posts. Alias of Eric Jarman.


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Played in a fun Evil game back in college. The premise was that the DM was running two simultaneous campaigns, one good, one evil. They were both given the same end goal by a mysterious patron, though each was given a different route to get there. There was a different set of players for each campaign, and the DM asked us not to discuss the game with the other group.

The Good campaign fell apart after 4 sessions, with the two paladins (who were supposedly dedicated to the same deity) in a fight to the death, and the three spellcasters (a cleric, a mage, and a druid) calling it quits and going their own respective directions.

The Evil campaign lasted for over a year.
We had a Necromancer, a Shaman, a Bard, and a Giant Barbarian.
My Barbarian, the Str 30, Int 3 type, was the only one that wasn't always evil, and usually just tended towards Chaotic Neutral. The others agreed to hold off on killing each other so long as they were useful to each other, and they all figured my Barbarian was useful as a meat shield, and too stupid to be an immediate threat to themselves. Even if he did get mad at them, they could usually bribe him into complacency with something shiny or, if all else failed, a pie.
The pies became a running gag as I made myself into an occasional comic relief character. Even managed to defuse a couple of character arguments that might have escalated had the others not noticed the town guard running towards the food district, at which point they started asking where the big guy was. (He got bored by all the talking, and decided he was hungry. It was the most fun we ever had getting kicked out of a town.)

By the time we finished, the Bard was leading the part of the army that was living, the Necromancer was raising whoever fell to keep fighting, the Shaman was pressing the dead's souls into the fight, and all three were generally pointing my Barbarian in whatever direction they wanted him to make things go squish.
The Evil game ended when we managed to completely derail the plot by utterly destroying one of the world's major trade cities. That was a fun time watching the DM's head explode.


Goblin Witchlord wrote:
I don't have the hardcover yet, but it's in the Pathfinder Reference Document: Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

The same text is on page 31, in the top left corner.