| Gorgo Primus |
Now that we have a very assessable Common player option with Critical Hit Resistance in the Ooze Eidolon, the fact that this is the only kind of Resistance not really explained in either the old or the new resistance rules is an issue.
In the past despite never once being mentioned in the rules for resistances it could be reasonably inferred it worked identically to Resist All and it basically overwrote any other resistance you had lower than it and applied to every instance of damage if a crit occurred. But now Resistances no longer blanket apply to all instances of a type (or every type at once with All/Resist). That’s how Foundry handled it too.
Now it’s not at all clear to me if it’s to work like a weird form of Resist All that works the same as that, but only if the damage comes from a critical hit; or if it’s supposed to apply to the doubled damage before anything else as if that was one block of damage; or to any one chunk of that doubled damage as if it were its own thing before anything else; or something else I’ve just not thought of. My guess would be the first of those, but even that’s correct and confirmed Paizo really really needs to explicitly include the rules for how it’s handled in the now very detailed errata for Resistances that covers every single permutation save for Critical Hit Resistance.