Hellknight

Gorch's page

2 posts. Alias of karlprosek.


Full Name

Gorch

Race

Human (Skeleton) (HP 4/4 | AC: 18 | T: 12 | FF: 16 | CMB: +2 | CMD: 15 | Fort: NA | Ref:+2 | Will:+2 | Init: +0 | Perc: +0 | Speed 30)

Size

M

Special Abilities

Deathless, Fast Healing 1

Strength 15
Dexterity 14
Wisdom 10
Charisma 14

About Gorch

HUMAN SKELETON CR 1/2
XP 135
NE Medium undead
Init +6; Senses Darkvision 60 ft.; Perception +0

DEFENSE
AC 18, touch 12, flat-footed 14 (+2 armor, +2 shield, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2; Channel Resistance +4
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE
Speed 30 ft.
Melee Scimitar +2 (1d6+2, 18-20/x2) or 2 claws +2 (1d4+2)

STATISTICS
Str 15, [b]Dex 14, [b]Con —, [b]Int —, [b]Wis 10, [b]Cha 14
[b]Base Atk
+0; CMB +2; CMD 14
Feats Improved Initiative
Special Abilities Fast Healing 1
Special Qualities

Deathless (Su):
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

Gear Chain Shirt, Heavy Metal Shield, Scimitar