Goo's page

No posts. Organized Play character for effinetzer.




I had a question on sage familiars.

Dazzling Intellect states that sage familiars receive 2 skill ranks per level. Is this modified by the familiar's intelligence modifier at all, or is it just a flat 2 ranks per level from 1 through 20 and that's all they get?


I had a question on how these feats would work with each other. I'm making a pair of characters for my wife and I to play in PFS together.

She has a swashbuckler kitsune that will have the butterfly strike feat. I'm building a two-handed fighter with a 1-level barbarian dip that will be taking advantage of the crit I'll likely be getting from her character.

My question is this: if my character hits and thus auto-crits, can vital strike be applied to sundering strike? If so (and I see nothing saying it can't), would the vital strike apply to the attack against the foe's HP only, or both the weapon and the foe's HP after the weapon is destroyed because of Greater Sunder?

Similar question: sundering strike states that you can sunder in addition to normal damage. Is normal damage the multiplied damage, or is the sunder in place of the multiplied damage?

Butterfly's Sting: http://www.d20pfsrd.com/feats/general-feats/butterfly-s-sting-critical

Sundering Strike: http://www.d20pfsrd.com/feats/combat-feats/sundering-strike-combat

Greater Sunder: http://www.d20pfsrd.com/feats/combat-feats/greater-sunder-combat---final

Vital Strike: http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final


I have a concept in mind for PFS. I intend to make a Tiefling Lore Warden. Eventually I'll have enough feats to have taken Improved Whip Mastery, Greater Trip, Vicious Stomp, and Combat Reflexes. Here's where I start going into my rules question: say an opponent is charging me. With Imp. Whip Mastery, I have a reach of 10 feet. When the opponent leaves the 10ft. square, he provokes an AoO from me. I decide to make a trip attempt and succeed. Where does he fall? The rules say the AoO interrupts the flow of actions, but the triggering action was to leave that square ten feet away. Would he fall adjacent to me, where i would be able to take advantage of the two additional AoOs?

My question boils down to: where does an enemy fall when tripped with a reach weapon? I don't remember seeing a FAQ, and I've searched the forums here, but haven't found anything that answers my question.

I'd appreciate any input people can give me.


Hello, all.

As the subject states, I'm hoping for some advice on a mobile striker build for PFS use. I want a character that will be able to dance around the battlefield (more or less on her own), cutting a swath of death and destruction as she goes.

I've been mulling over a weapon master (fighter) with a dip in dawnflower dervish (bard) at second level to get the dervish dance feat. The dervish's battle dance and access to Expeditious Retreat would be icing on the cake with that build. I figure the Azata-blooded Aasimar is the best race for such a build. Here are the stats I'm figuring on working with:

Str: 10
Dex: 17+2
Con: 14
Int: 10
Wis: 10
Cha: 12+2

I was considering dropping her strength and intelligence for more dexterity and constitution, but I don't want to negative affect her CMD or skills too much.

For feats I was figuring on the Spring Attack and the Step up and Strike progressions. I'd probably throw Disorienting Maneuver and Desperate Battler in there at some point.

Here's where I need advice. Is there any way I could do what I want to do better? I was almost thinking monk for a little while, but i don't know. I'd appreciate any help you guys could give me. Thanks in advance.