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About Golmana of the Sightless Sea|
Munavri Bard (Arrowsong Minstrel) 8/VMC Sorcerer (Solar bloodline) CG Medium humanoid (Munavri) Init +4; Senses Darkvision 120 ft., Low-light vision; Perception +13 --------------------
Hp 75, FCB Skills Fort +6 [+2 base], Refl +11 [+6 base], Will +9 [+6 base] Resist Fire 10, SR 16 Weaknesses Light Blindness --------------------
Melee Hanbo +10/+5 (1d6+1 b) or Mwk Sawback sword Cold iron Gladius +11/+6 (1d6+1/19-20 p-s) Ranged +1 Adaptive, Holy reliquary=Skode, Paueliel [special material; think Darkwood but a slightly higher hardness of 7] Composite Longbow +11/+6 (1d8+2/×3 p, 110+5?) Special Attacks Bardic performance 23 rounds/day (Move action; Countersong, Inspire courage +2) Spell-Like Abilities (CL 8th; Concentration +15)
Bard (Arrowsong Minstrel) Spells Known (CL 8th; Concentration +15) . . 3rd (2/day)—Battering blast [arrowsong] (DC 18), Diamond spray [arrowsong] (DC 18), Unflappable mien . . 2nd (4/day)—Acid arrow [arrowsong], Allegro (Haste effect)[UM], Reinvigorating wind, Versatile weapon [APG] (DC 17) . . 1st (5/day)—Abundant ammunition [UC], Gravity bow [arrowsong] [APG], Play instrument [UM], Saving finale [APG] (DC 16), Timely inspiration; +1 [APG] (DC 16); Truestrike [arrowsong]-via Spell Lattice . . 0 (at will)—Detect fiendish presence, Mending, Penumbra [arrowsong] [UM], Prestidigitation, Ray of frost [arrowsong], Unwitting ally [APG] (DC 15); Object reading; psychometry [racial] --------------------
Str 12 +1, Dex 19 +4, Con 14 +2, Int 13 +1, Wis 14 +2, Cha 21 +5 [19 base] [initial Dex and Cha were 18 at Level 1; +1 Dex and Cha at 4th and 8th level] Base Attack Bonus+6/+1; CMB +10 [+7 with Longbow]; CMD 21 Feats Agile Maneuvers=eitr, Combat Expertise=eitr, Deadly Aim=eitr, False Focus=1st, Harmonic Spell=5th [ISWG], Power Attack=eitr, Precise Shot=bonus, Weapon Finesse=eitr Traits Religious/Unhappy Childhood[coct]:campaign, Roving Range:combat[+5'r], Shrouded Casting=Evocation:magic [may consider trading out roving range or religious [if the campaign trait isn't appropriate] for Mock Gladiator=Longbow[social]] Skills Acrobatics=class +15/8r, Bluff=class +16/-, Climb=class +5/1r, Diplomacy=class +16/-, Disguise=class +10/2r, Escape Artist=class +15;17ring/8r, Fly +5/1r, Intimidate=class +10/2r, Knowledge (arcana)=class +6/2r, Knowledge (dungeoneering)=class +7/3r, Knowledge (local)=class +5/1r, Knowledge (nature)=class +5/1r, Knowledge (planes)=class +5/1r, Knowledge (religion)=class +6/2r, Perception=class +13/8r, Ride +5/1r, Sense Motive=class +8/3r, Spellcraft=class +8/4r, Stealth=class +10/3r, Survival +5/3r, Swim +3/2r, Use Magic Device=class +16/8r, Heal +2/- Background Skills Appraise=class +5/1r, Craft=class (bows) +4/2r, Linguistics (Abyssal, Russian, German/permission, Infernal/permission)=class +6/2r, Knowledge (geography)=class +5/1r, Lore (munavri)=class +5/1r, Perform (string instruments)=class +16/8r, Profession (sailor)=class +6/1r Languages Munavri, Undercommon, Abyssal, Russian, Infernal/permitted, and German/permitted; Telepathy 60 ft.[Munavri only] SQ Advanced object reading, Arcane archery, Arrowsong strike, Bloodline (Solar), Finesse weapon attack attribute, Precise minstrel, Singing steel, Sunsight, Versatile performance (String) Combat Gear +1 Burdenless, Darkleaf Cloth Lamellar (leather) Armor (+5 Ac; +5 Dex, - ACP, 12.5 lbs.) [UC], Mwk Singing steel Buckler (+1 Ac, - ACP; 5 lbs.), +1 Adaptive, Holy Reliquary=Skode, Paueliel Composite Longbow, Hanbo, Mwk Sawback sword Cold iron Gladius [UC], 20 Alch-silver Blunt arrows (worth 40 gp, 3 lb), 20 Cold iron Arrows (worth 2 gp, 3 lb), 20 Cold iron Iron-tipped Distance-Arrows (worth 2 gp, 4 lbs), Other Gear Campfire bead [APG], Efficient Quiver, Goblet of Quenching, Greater Talisman of Beneficial Winds [OA], Handy Haversack, Headband of alluring Charisma +2, Ioun torch [APG], Pauldrons of unflinching Fortitude +1/+2=fort [MA], Ranged piton, Ring of serene Contortions, Spell Lattice (1st)=True-strike [ACG], Traveler's any-tool [UE],Runestone of power (1st) [ACG], Wound paste [ARG] 5 uses Mundane Gear Bedroll, Belt pouch, Marlinspike [ACG], Mess kit [UE], Poncho [UE], Silk rope (50 ft.), Spell component pouch, Trail rations (1), Wandermeal [UE] (8), Waterproof bag [UE], Waterskin, Weapon cord [APG]=longbow, Whetstone, [free] Explorer clothing, Musical-Instrument [common]/String=Harp [5gp; 3 lbs], Gear-Maintenc. kit Coins: 5 gp, 2 sp Carry Capacity: 64.5/129/195 [due to burdenless armor] Enc. Wt: 59.5 --------------------
Advanced Object Reading (1/day) (Su) - 0/1
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Advanced Object Reading (1/day) (Su) Gain temp. proficiency or learn use spell trigger device you have used object reading on.
Special Note: eitr abbreviation popularly refers to the Elephant in the Room 3pp House-rules, version 3. Age 19 yr., Ht 5'7", Wt 155 lbs. Appearance Golmana's appearance is that of an all too pale albino-appearing Human with braid flaxen hair but she does seem to have an almost constant shadowy shroud covering her features most of the time. She wears a Darkleaf cloth-weaved armor with some clashingly solid cauldrons upon her shoulder. Golmana is carrying a Shiny mithralish-golden-colored buckler strapped to her forearm, along with a silvery wooden longbow etched with a symbol of a sun rising over waters. Not too dissimilar to her avatar picture now being used, which happens to be the sole Munavri avatar currently available on this message board [as of November 2022]. ;) Venerates: Skode [erroneously believes her to be an illicit lovechild of the Azlanti deities Eilon and Jaidi or even that Onos is somehow involved in the whole mess...] Backstory: Golmana is the sole surviving solitary remainder- as far as she knows- of her fellow sailing crew-members upon an ivory ship patrolling the Sightless Seas deep within the bowels of the Darklands. They had fallen afoul a combined patrol of Aboleth-Dominated Skum and Urdefhan Mobat Riders; after a harrowing combat which saw most of the crew of the hapless Ivory ship incurring heavy casualties, her Captain- at the last minute- opened up a planar rift that that he shoved her thru but was unable to follow after her- so swiftly did the Urdefhans and Skum overtake their position. The Captain sealed off that planar rift, leaving the Young Munavri Bard safe but stuck in decidedly unfamiliar Planar territory. Eventually, in an attempt to escape capture by wandering Daemons, Golmana somehow ended up in the Abyss where she encountered the strange denizens of "Hotel Leningrad", where as the strange humans, primarily known as Russians, would put it, the rest is history... |