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About Gofran AxebaneGofran Axebane
Magic Items:
Anchoring Belt: This belt grants Gofran a +5 inherent bonus to CMD against bull rush, drag, grapple, overrun, reposition, and trip combat maneuvers and a +5 inherent bonus on saving throws against any effect that attempts to move him with physical force or energy. Furthermore, if Gofran is targeted by an effect that would teleport him, he can choose whether or not he wishes to be teleported. As a standard action, Gofran can expend one use of mythic power to create a 30-foot-radius aura that affects all enemy creatures within it as though they were subject to a dimensional anchor spell. This aura lasts for a number of rounds equal to his mythic tier.
Boots of Earth and Wind: On command, these boots let Gofran fly, without having to maintain concentration, as if affected by a fly spell (60 feet, good maneuverability, and a +4 bonus on Fly skill checks). Gofran can fly three times per day for up to 5 minutes per flight. They also grant a +5 bonus to CMD against bull rush, overrun, and reposition combat maneuvers as long as he is standing on solid ground. Gofran can expend one use of mythic power when commanding the boots to fly to gain the bonus to CMD for as long as he uses the boots to fly. Charlatan's Cape: Three times per day on command, this cloak allows Gofran to use the magic of the dimension door spell (CL 13th). When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar dramatic fashion at his destination. Furthermore, once per day Gofran can use ethereal jaunt, as per the spell (CL 13th). Commander's Helm (lesser): Gofran gains the Outflank feat. Three times per day with a command word, Gofran can grant Outflank to all allies that meet its prerequisites within 30 feet for 1 minute. Fate-Woven Braid of the Norns: Up to three times per day as a free action, Gofran can reroll a saving throw after rolling a natural 1 on a saving throw or after failing a saving throw against a death effect. If the result of any reroll obtained by the braid is ever a natural 20, the golden thread frays, permanently reducing the braid’s daily reroll uses by one. If all three daily uses are eliminated in this manner, the golden thread snaps and the fate-woven braid of the norns falls apart into a nonmagical pile of wispy gray hair. Gloves of Elvenkind: These gloves grant Gofran a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. Headband of Counterspelling: This headband grants Gofran a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Once per day as an immediate action, Gofran can attempt to counter a spell by casting the appropriate spell instead of doing so with a readied action. Lenses of Figment Piercing: When Gofran first sees an figment effect with a visual element, and that figment allows a saving throw, he can immediately make any allowed saving throw to realize the image is illusory instead of waiting to interact with it. If Gofran fails to disbelieve the illusion and later interacts with it in such a way as to qualify normally for a saving throw to disbelieve, he gains a +4 competence bonus on this saving throw. Ring of Counterspells (greater dispel magic) This ring allows a single spell of 1st through 6th level to be cast into it. Should that spell ever be cast upon Gofran, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on his part. Once so used, the spell cast within the ring is gone and a new spell may be placed into it again. Ring of Evasion: Whenever Gofran makes a Reflex saving throw to determine whether he takes half damage, a successful save results in no damage. Spectral Shroud: This shroud allows Gofran to discern invisible or ethereal creatures as though using see invisibility. Once per day, he can become incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. Gofran can’t attack while incorporeal, but can dismiss the effect as a move action. Vestments of War: The embroidery of this vest shifts to depict symbols of Yuelral. It acts as a divine focus for Gofran, allowing spells requiring a divine focus to be cast without the need to hold any other holy symbol. Additionally, Gofran gains two additional uses of fervor per day. ------------------------------------------------------------------------
Race Advancement:
Base: Half-Elf (10RP)
+4 Free, +2 Free: Half-elf characters get bonus to two ability scores of their choice to represent their varied nature. Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Half-elves have a base speed of 30 feet. Low-light Vision: Half-elves can see twice as far as humans in conditions of dim light. Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes. Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want. Extra Racial Traits
Ability Scores and Secondary Stats:
Strength: 14 (base) +4 (ABP)
Dexterity: 14 (base) +2 (ABP) Constitution: 17 (base) +2 (race) +3 (level up) +6 (ABP) Intelligence: 12 (base) +4 (ABP) Wisdom: 14 (base) +4 (race) +2 (level up) +6 (ABP) Charisma: 10 (base) +2 (ABP) AC: Touch: Flat-footed: Fortitude: Reflex: Will: Attack (): CMB: CMD: Feats Breakdown:
Background Feat: Arcane Vendetta
Racial: Racial Heritage (Dwarf), Skill Focus () Bonus Warpriest Feats: Censoring Critical, Cracking the Shell, Critical Focus, Destructive Dispel, Dispelling Critical, Iron Will, Lightning Reflexes, Parry Spell, Thousand Cuts, Weapon Focus (light blades) Bonus Barbarian Feats: Combat Stamina, Disruptive, Endurance, Spellbreaker Bonus Martial Tradition Feats: Dragon's Tattoos, Zodiac Tattoos Favored Class (Warpriest): Greater Two-Weapon Fighting, Heaven's Step, Weapon Adept (dual balanced) 1: Step Up 2: Following Step 3: Wanderer's Fortune 4: Dual Enhancement 5: Muscular Reflexes 6: Step Up and Strike 7: Shield Focus 8: Improved Critical (light blades) 9: Flickering Step 10: Teleportation Mastery 11: Dimensional Agility 12: Dimensional Assault 13: Dimensional Dervish 14: Dimensional Savant 15: Unhindering Shield 16: Improved Initiative 17: 18: 19: Teleport Tactician (only works while mystical tattoos is active) 20: Combat Rhythm Arcane Vendetta Gofran deals +2 damage with weapon attacks made against any target he has witnessed casting an arcane spell (not a spell-like ability) in the last 5 rounds. He must have successfully identified the spell with a Spellcraft check.
Talents and Spheres Breakdown:
Martial Tradition (Tattooed Warrior): Unarmed Training, Unarmored Training
Barbarian: Berserker Sphere (berserking, marauder) 2: Dual Wielding Sphere (dual attack) 4: Sniper Sphere (targeted assault) 6: Mercurial Flow 8: Drumroll 10: Defensive Whirl 12: Tandem Offensive 14: Equipment Sphere (crushing thrower) 16: Throwing Mastery 18: Balanced Blows 20: Critical Follow Up Associated Feats: Double Slice, Precise Shot, Two-Weapon Fighting Berserking (Ex) As a free action at the start of each turn, Gofran may choose to take a -2 penalty to AC in exchange for 23 temporary hit points until the start of his next turn.
Legendary Barbarian (painted savage):
Combat Training (Ex) Gofran is considered a Proficient practitioner, gaining spheres and talents as appropriate. He use Constitution as his practitioner modifier. Archetype. Replaces danger sense.
Damage Reduction (Ex) Gofran gains damage reduction of 5/-. <>Unstoppable (Ex) Gofran increases the value of his damage reduction by 3. In addition, he gains energy resistance to acid, cold, electricity, and fire equal to his DR/— value. Alternate capstone. Replaces barbaric strike. Enduring Temper Gofran gains Berserker as a bonus sphere and Combat Stamina as a bonus feat. Archetype. Replaces fast movement. Indomitable Will (Ex) Gofran gains a +4 bonus on Will saves to resist enchantment spells while raging. Mystical Tattoos (Sp) As a swift action, Gofran may grant himself a bonus to either his Strength, Dexterity, or Constitution score for 5 rounds, or for 1 minute if he spends 5 stamina points when activating the ability. He may gain up to +14 bonus points to his physical scores, divided in increments of +2 as he chooses fit, up to a maximum of +10 to a given ability score. Furthermore, as a swift action, Gofran may also activate the following abilities, which also last for 5 rounds, or for 1 minute if he spends 5 stamina points when activating them: <>Alter Movement: Gofran may enhance himself, increasing his speed, receiving a +50 feet enhancement bonus to one movement speed, as well as a +10 enhancement bonus to any Acrobatics, Climb, Fly, or Swim checks he might attempt while using that movement speed. <>Energize Body: Gofran may enhance his physical resilience. This suppresses the fatigued condition or reduces the exhausted condition to fatigued for the duration, even if he is still considered to be suffering those conditions for the purposes of effects that would render them fatigued or exhausted. Gofran adds +20 to his Constitution score for the purpose of how long he may hold its breath or run before attempting Constitution checks. He also multiplies his carrying capacity by six. <>Enhance Focus: Gofran may himself, allowing him a higher standard of skill. He chooses one skill to receive a +10 enhancement bonus. <>Staunch Resistance: Gofran may enhance himself, gaining a +6 bonus to one saving throw. <>Superior Reflexes: Gofran may enhance himself, gaining a +5 bonus to initiative and allowing him to make 5 additional attacks of opportunity each round. In addition, he may make attacks of opportunity while flat-footed. Archetype. Replaces rage, rage form, mighty rage, greater rage, and tireless rage. Muscle of Steel When wearing no armor and unencumbered, Gofran adds his Strength bonus as a natural armor bonus to his AC. This bonus to AC does not stack with other sources of natural armor, but stacks with the armor bonus granted from the Unarmored Training talent. Archetype. Rage Powers (Ex) Gofran may spend 2 stamina points when under the effect of mystical tattoos, allowing him to count as if raging for the purpose of using the following rage powers: <>Accurate Stance (Ex) When raging, Gofran can enter this stance as a move action to gain a +6 competence bonus on melee attack rolls and thrown weapon attack rolls. <><>Deadly Accuracy (Ex) While in the accurate stance, Gofran doubles the accurate stance’s bonus when rolling to confirm critical threats. <><>Lethal Accuracy (Ex) While in the accurate stance, Gofran’s critical multiplier for damage increases by 1. <>Clear Mind (Ex) When raging, if Gofran fails a Will saving throw, he can attempt another Will saving throw at the end of his next turn. If the second saving throw is successful, he is treated as if he succeeded at the first saving throw, negating or reducing the effect as determined by the spell or effect. If this second saving throw fails, Gofran suffers the full effects of the spell or effect as normal. <>Disruptive When raging, Gofran gains Disruptive as a bonus feat. <>Increased Damage Reduction (Ex) When raging, Gofran’s damage reduction increases by 2/—. <>Lesser Cult Totem (Ex) When raging, any morale bonuses or bonuses for flanking Gofran gains on attacks rolls are added to his damage rolls instead. <>Spellbreaker When raging, Gofran gains Spellbreaker as a bonus feat. <>Superstition (Ex) When raging, Gofran gains a +10 competence bonus on saving throws made to resist spells and spell-like abilities. He cannot be the willing target of any spell and must attempt saving throws to resist all spells, even those cast by allies. <>Witch Hunter (Ex) When raging, Gofran gains a +6 bonus on damage rolls against creatures possessing spells or spell-like abilities. In addition, if he confirms a critical hit against a creature affected by an ongoing beneficial spell effect, that effect is suppressed for 1 round. <><>Mythic Witch Hunter Gofran adds his bonus gained from witch hunter to all saving throws against spells. In addition, when he confirms a critical hit against a creature affected by an ongoing beneficial spell effect, there’s a 50% chance that the effect is completely negated. Uncanny Dodge (Ex) Gofran cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if immobilized. He can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. <>Improved Uncanny Dodge (Ex) Gofran no longer be flanked. This defense denies enemies the ability to sneak attack him by flanking him, unless the attacker has at least 24 levels in a class that provides sneak attack. Warpriest (disenchanter):
Aura (Ex) Gofran has an overwhelming aura of good.
Banish Enchantment (Su) As a standard action, Gofran can consume two uses of his fervor ability to target a single creature within 30 feet with a targeted dispel magic. Archetype. Replaces a bonus feat. Blessings (Su) As a standard action, Gofran can call upon the power of the following blessings: <>Crafter's Wrath: Gofran can touch one melee weapon and grant it greater power to harm and destroy crafted objects. For 1 minute, whenever this weapon deals damage to constructs or objects, it bypasses hardness and damage reduction. <>Lore Keeper: With a successful touch attack, Gofran gains information as if his result on the appropriate Knowledge skill check were equal to 42. <>Monster Lore: As a swift action when Gofran succeeds at a Knowledge check against an opponent to learn about its abilities or weaknesses, he gains a +2 insight bonus on attacks, saving throws, and ability and skill checks, as well as to his AC against that creature. This effect lasts for 1 minute. <>Transfer Magic: Gofran can temporarily transfer a weapon or armor special ability from one weapon or armor to another. The bearers of each of the items must be willing, and Gofran must be touching both items. He can transfer special abilities with a base price modifier of +1 or +2. If you are using this ability on a double weapon, only one end of the double weapon is affected. The transfer lasts for 1 minute, after which the transferred special abilities automatically returns to the source. He can use this ability multiple times on the same items. Fervor (Su) As a standard action, Gofran can touch a creature to heal it of 7d6 points of damage. Alternatively, he can use this ability to harm an undead creature, which provokes an attack of opportunity. As a swift action, Gofran can use this ability to heal himself or to cast one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only him, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components, do not provoke attacks of opportunity, and do not require a free hand to be cast. Mystic Interference (Su) As a standard action, Gofran can consume two uses of his fervor to channel a burst of pure abjuration magic to grant protection to himself and all allies with 30 feet. Affected creatures receive a +5 sacred bonus on saving throws against spells and spell-like abilities for 20 rounds. Archetype. Replaces channel energy. Old Dog, New Tricks (Ex) Gofran gains four combat feats. Alternate capstone. Replaces aspect of war. Sacred Armor (Su) As a swift action, Gofran can enhance his armor with divine power, granting it a +5 enhancement bonus. This ability works a number of minutes per day, but these minutes need not be consecutive. These bonuses stack with existing bonuses the armor might have, to a maximum of +5. Gofran can also enhance it with the following special abilities: energy resistance (normal +2, improved +4, greater +5), fortification (light +1, moderate +3, heavy +5), glamered (+1), and spell resistance (13 +1, 15 +3, 17 +4, 19 +5). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. Gofran can end this ability as a free action at the start of his turn. When Gofran uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his fervor. Sacred Weapon (Su) Gofran considers daggers and weapons he has Weapon Focus with as sacred weapons. Whenever he hits with his sacred weapon, the weapon's damage becomes 2d8. As a swift action, Gofran can enhance one of his sacred weapons with divine power, granting it a +5 enhancement bonus. This ability works a number of rounds per day, but these rounds need not be consecutive. These bonuses stack with existing bonuses the weapon might have, to a maximum of +5. Gofran can also enhance it with the following special abilities: axiomatic (+2), brilliant energy (+4), defending (+1), disruption (+2), flaming (+1), frost (+1), ghost touch (+1), holy (+2), keen (+1), merciful (+1) and shock (+1). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. Gofran can end this ability as a free action at the start of his turn. When Gofran uses this ability, he can also use his sacred armor ability as a free action by expending one use of his fervor. Spontaneous Casting Gofran can channel stored spell energy into healing spells that he did not prepare ahead of time. Gofran can expend any prepared spell that isn’t an orison to cast any cure spell of the same spell level or lower. Mythic - Champion:
Fleet Charge (Ex) As a swift action, Gofran can expend one use of mythic power to move up to his speed. At any point during this movement, he can make a single melee or ranged attack at his highest attack bonus, adding his tier to the attack roll. This is in addition to any other attacks he makes this round. Damage from this attack bypasses all damage reduction.
Hard to Kill (Ex) Whenever Gofran is below 0 hit points, he automatically stabilizes. In addition, he doesn’t die until his total number of negative hit points is equal to or greater than double his Constitution score. Mythic Power (Su) Each day, Gofran can expend an amount of mythic power equal to 3 plus double his mythic tier. This amount is his maximum amount of mythic power. Surge (Su) As an immediate action, Gofran can expend one use of mythic power to increase any d20 roll he just made by rolling 1d6 and adding it to the result. HP: +5 Mythic Feats
Path Abilities
Limitless Range (Ex) Multiply the range increment on all of Gofran's ranged and thrown weapons by 5, and these weapons no longer have a maximum range increment for him. He can throw any melee weapon as if it had a range increment of 20 feet. This increment isn't multiplied by 5, but the weapon doesn't have a maximum range increment. |