Scarecrow

Godaikin Engineer's page

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Good evening all,

I'm going to be playing the PACG this Friday, for the first time, with a few of my friends. (Better than enemies, eh?)

There's a lot to try and keep in mind as you play, so my question would be, what do you most wish you'd known or remembered as you play, that would have made things go easier? Or not forget critical rules? Anything that would help?

Thanks!


Good day folks,

I'm preparing to run a group through my first PFRPG game. I've never run it before, though I have run the Beginner Box, every version of AD&D/D&D, and many other RPGs. Right now I have the Core Rulebook, GameMastery Guide, Advanced Player's Guide, and the Inner Sea World Guide.

Three quick questions:

1. Is there anywhere in the rules that summarizes the different types of bonuses a roll can get, and which stack and don't stack? I seem to recall seeing something like this before, but damn if I can't remember where.

2. Basing my game around the core PFRPG rules + some stuff from the Inner Sea World Guide + some Advanced Player's Guide (not sure what I'm using from there just yet, still reading it), are there any RAW you'd recommend be used or not used/houseruled?

3. Following on that, are there any common house rules that makes PFRPG work even better than RAW?

Thanks for the advice!


Good morning,

I've been considering getting into the Pathfinder game (most probably as DM), and have a few questions. I've been playing pen & paper RPGs for over 30 years now, from Basic D&D to AD&D to 3 and 3.5 D&D, 4th ED D&D, Warhammer Fantasy Roleplay, Earthdawn, and lots more. Consistently, I've spent most of my time in Dungeons & Dragons.

I played third edition and 3.5 D&D a few years back, and was impressed at first, but as time went on I became less so, especially with two factors: that some character creation choices were *purposefully* made worse than others to reward system mastery (paraphrased from an old Monte Cook interview), and that unless you plotted out your character build from the very beginning, you could end up with a severely gimped character as time went on. Neither of these were very appealing.

(Also: please read IMHO and YMMV for the above and everything else in this message - my experiences and perceptions may not be yours, they're being listed simply to elaborate where I'm coming from.)

So, question 1: does Pathfinder address either of these issues?

Question 2: Is there a quick review anywhere of the differences between PFRPG and D&D 3.5?

Question 3: As I mentioned above, I'm not new to RPGs, though some of my players might be, and none will have experience with the PFRPG. Would it therefore be better to start with the Beginner Box so we can all learn as we go, or better to jump right in with the Core Rulebook + Bestiary + GameMastery Guide?

Question 4: Can Beginner Box characters be converted to the full PFRPG?

Question 5: Can the Adventure Path modules (such as Carrion Crown - I have a player who really loves Gothic horror) be started/used with the Beginner Box, or do they require the full RPG?

Lastly, any other comments/advice about starting in with the PFRPG?

Thanks for the help!