Goblingreen's page

RPG Superstar 7 Season Star Voter, 8 Season Star Voter. 8 posts. No reviews. No lists. No wishlists.




So, I've been running a heavily modified AP for my group for a couple of months now and have been making good progress towards finishing all six books. In fact, we just finished book 3, so huzzahs are in order. Now, my group usually doesn't make it to the end of most campaigns/APs, and that we've managed to maintained momentum so far is heartening. But, I've come across a hitch. I've had one player, a veteran of 3.5/PF, leave due to completely reasonable circumstances and another player, an entry level gamer, join after being recommended by the rest of my gaming group. Though he had played in a few one shots before, it was a rough start and it required a lot of time to him roughly up to speed with my gaming group, who each have taken Exotic Weapon Proficiency: Pathfinder. But, he has a willingness to learn and his system mastery has improved to the point where he doesn't slow down encounters, which is great.

So with that basically squared away, we pushed onward into my actual problem. We started the big dungeon at the end of book 3 and my newest player's girlfriend showed up to play, no warnings given. Writing her into the story was a minor inconvenience, but hey, more people playing? Awesome, she says she knows a little about the game and she wants to play. Unfortunately, only one of those things was true. So, a very young, entry level player has been inserted into my now relatively high level game with character made by another player. I've added mythic tiers into the game, only to further my own frustration it seems, as the function of her class (Paladin) seem to elude her. I've no doubt her skills will improve, she's sharp, but she's also slowed down the game considerably with questions regarding mechanics, her character's own abilities, and plot. It can be very frustrating to have a well written out scenario undermined by a "Who's this guy? Who cares?" attitude. She seems to not do her homework, so to speak, between sessions and thus her progress is slow.

I don't think she's going anywhere, and she's a nice enough gal so whatever, so my question isn't, "How do I get rid of this noob?!!!?" rather is it my responsibility as a GM to foster an atmosphere of learning during the sessions I run? I don't really like the hand holding and having to go easy on the noob, gosh darn it, but I don't want to scare her off of the game. But, she's slowing down my game, and in my group that is an omen of campaign failure.


So, I'm supposed to run a steampunk style one shot tomorrow evening, but have run out of ideas. It takes place in a industrial age fueled by alchemy, where one giant company holds a monopoly over the production and sales of alchemical goods and accessories. This includes horseless alchemically powered carriages, trains, and airships.

The party has been hired to steal corporate secrets from this company, and they are supposed infiltrate their headquarters to do so. I know what the final encounter is going to be, but I'm having trouble building up to that. Its a level 7 game. Any suggestions?