Quinn

Gnitt Enohp's page

26 posts. Alias of scranford.


Full Name

Gnitt Enohp

Race

Human / AC-19/11/18, HP-33/33, INIT +1, SPD 20, PER +3

Classes/Levels

Cleric of Sefagreth, BAB+3, CMB +3, CMD 14, F+5, R+2, W+7

Gender

Male

Size

Medium

Age

43

Special Abilities

Aura, Luck Domain, Trickery Domain, Spontaneous Casting, Versatile Channel 8/8

Alignment

LN

Deity

Sefagreth

Location

Castorhage

Languages

Common, Shadowtongue

Occupation

Orphanage Manager

Strength 11
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 16

About Gnitt Enohp

Character Sheet

Spoiler:

Gnitt enohp
Male human cleric of Sefagreth 5
LN Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 33 (5d8+5)
Fort +5, Ref +2, Will +7
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee hanbo +3 (1d6) or
. . sickle +3 (1d6) or
. . spear +3 (1d8/×3)
Ranged mwk heavy crossbow +5 (1d10/19-20)
Special Attacks channel positive energy 8/day (DC 15, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—bit of luck, copycat (5 rounds)
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—channel vigor, protection from energy[D], summon monster III
. . 2nd—dread bolt[UM] (DC 15), invisibility[D], lesser restoration, summon monster II
. . 1st—disguise self[D], divine favor, forbid action[UM] (DC 14), shield of faith, summon monster I
. . 0 (at will)—enhanced diplomacy, light, purify food and drink (DC 13), sotto voce (DC 13)
. . D Domain spell; Domains Luck, Trickery
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 12, Int 12, Wis 16, Cha 16
Base Atk +3; CMB +3; CMD 14
Feats Bless Equipment, Extra Channel, Selective Channeling, Versatile Channeler[UM]
Traits criminal roots, fate's favored
Skills Acrobatics -5 (-9 to jump), Appraise +5, Bluff +11, Diplomacy +11 (+13 vs. criminals, 9 vs. law-abiding citizens), Disguise +7, Heal +7, Intimidate +3 (+5 vs. law-abiding citizens), Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Profession (teacher) +7, Sense Motive +11, Spellcraft +5, Stealth -1
Languages Common, Shadowtongue
Combat Gear potion of lesser restoration, ring of the ram, wand of cure light wounds; Other Gear breastplate, heavy steel shield, hanbo, mwk heavy crossbow, sickle, spear, backpack, bedroll, belt pouch, candle, everburning torch, flint and steel, holy text (Sefagreth's Tome of Behavior)[UE], mess kit[UE], silk rope (50 ft.), spell component pouch, waterskin, wooden holy symbol of Sefagreth, mule, 127 gp, 13 sp, 10 cp
--------------------
Special Abilities
--------------------
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Bless Equipment Std Act: Bless single item (see text) for 3 rounds.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Selective Channeling Exclude targets from the area of your Channel Energy.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 3d6 (8/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

History

Spoiler:

People

Spoiler:

Places

Spoiler:

Things

Spoiler:

PP: 0
GP: 127
SP: 13
CP: 10