Fey

Glytom's page

1 post. Alias of Velvetlinedbox.


Full Name

Glytom Glitterdust

Race

Gnome

Classes/Levels

Illusionist~1

Gender

male

Size

small

Age

68

Special Abilities

low light vision, defensive training, gnome magic, hatred, illusion resistance, keen senses, obsessive, weapon familiarity,

Alignment

CN

Deity

Calistria, Goddess of Trickery

Languages

common, gnome, Sylvan, draconic, giant, goblin, orc

Occupation

Alchemist

Strength 8
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 14
Charisma 16

About Glytom

Initiative: +2 [+2 Dex]
Senses: Perception +6
Speed: 20 ft.

AC: 13, touch 13, flat-footed 10; [+2 Dex]
Hit Points: 7 [1x(d6+1)]
Current hp = 7
Fort: +1 Ref: +2 Will: +4

combat
Base Atk: +0; CMB: -2; CMD: 10
Melee
dagger: +1 to Hit; Dmg 1d3-1; crit 18-20/x2
Ranged
Light Crossbow: +3 to Hit; Dmg 1d6; crit 19-20/x2

skills
craft (alchemy) 9
knowledge (dungeonering) 7
Knowledge (arcana) 7
Linguistics 7
spellcraft 7

(gnomish obsession is in alchemy)

feats

Spell focus illusions (+1 to dc for illusions)

special abilities

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts another round

Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. 6 per day