Full Name |
Glytom Glitterdust |
Race |
Gnome |
Classes/Levels |
Illusionist~1 |
Gender |
male |
Size |
small |
Age |
68 |
Special Abilities |
low light vision, defensive training, gnome magic, hatred, illusion resistance, keen senses, obsessive, weapon familiarity, |
Alignment |
CN |
Deity |
Calistria, Goddess of Trickery |
Languages |
common, gnome, Sylvan, draconic, giant, goblin, orc |
Occupation |
Alchemist |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
14 |
Charisma |
16 |
About Glytom
Initiative: +2 [+2 Dex]
Senses: Perception +6
Speed: 20 ft.
AC: 13, touch 13, flat-footed 10; [+2 Dex]
Hit Points: 7 [1x(d6+1)]
Current hp = 7
Fort: +1 Ref: +2 Will: +4
combat
Base Atk: +0; CMB: -2; CMD: 10
Melee
dagger: +1 to Hit; Dmg 1d3-1; crit 18-20/x2
Ranged
Light Crossbow: +3 to Hit; Dmg 1d6; crit 19-20/x2
skills
craft (alchemy) 9
knowledge (dungeonering) 7
Knowledge (arcana) 7
Linguistics 7
spellcraft 7
(gnomish obsession is in alchemy)
feats
Spell focus illusions (+1 to dc for illusions)
special abilities
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.
Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts another round
Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. 6 per day