Poryphanes

Glyphimor's page

13 posts. Alias of Sersi.


Full Name

Unknown

Race

Tiefling

Classes/Levels

Investigator (Empiricist) 1

Gender

Male

Size

M

Age

217

Special Abilities

Darkvision, Scent, Elemental Resistance (Fire, Cold, Electricity) 5, Prehensile Tail

Alignment

CN

Deity

None

Location

The Cage

Languages

Abyssal, Celestial, Common (including Cant), Draconic, Dwarven, Elven, Gnome, Infernal

Strength 12
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 9
Charisma 6

About Glyphimor

Glyphimor
Male tiefling investigator (empiricist) 1
CN Medium outsider (native)
Init +5; Senses darkvision 60 ft., scent; Perception +3
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee rapier +3 (1d6+1/18-20)
Ranged light crossbow +3 (1d8/19-20)
Investigator (Empiricist) Spells Prepared (CL 1st; concentration +6):
. . 1st—cure light wounds, firebelly (DC 16), shield
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Statistics
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Str 12, Dex 16, Con 12, Int 20, Wis 9, Cha 6
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits clever wordplay, pragmatic activator, reactionary
Skills Bluff +9 (+13 to tell a lie), Craft (alchemy) +5 (+6 to create alchemical items), Disable Device +8, Intimidate +2, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (planes) +9, Linguistics +9, Perception +3, Sense Motive +3, Spellcraft +9, Stealth +7, Use Magic Device +9
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal
SQ alchemy, beguiling liar, inspiration, prehensile tail, tainted spirit, trapfinding +1
Other Gear leather armor, crossbow bolts (10), light crossbow, rapier, backpack, bedroll, formula book, hip flask, ink, black, inkpen, journal, soap, thieves' tools, trail rations (3), waterskin, 2 sp, 9 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beguiling Liar +4 to Bluff to tell a lie.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Tainted Spirit Fort save DC 10 + rounds of combat after combat or become fatigued.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bit of a Backstory:

Glyphimor has been banging around the Cage for more than a century, and if the rumours are true, he is a fair bit older than the 217 he claims. A tiefling born to a elven woman from the material plane, both were immediately outcast due to his ram horns and devilish tail. She did not live long enough to see him to adulthood, and the half-elf/half-outsider raised himself always looking for a road to redemption and greatness.

Having heard stories of his outsider father and the planes beyond, Glyphimor spent much of his young adulthood studying and training while looking for a way off the material plane. When he finally arrived in Sigil with a party of pilgrims and explorers, he set out to make a name for himself and to prove his worth. If he could become someone of importance here, then he would be able to prove to his elven ancestors that they were wrong to reject him.

Disaster struck in a foray into the Blood Wars. Out of the sorry group of berks who traveled to make themselves a legend, Glyphimor was the only one to make it out alive. He came back to Sigil changed and no longer carrying for his legacy, the would be family on the material plane, or any desire to better himself. Seeing nothing but futility in the spinning of the great cosmos, he resigned himself to live out the rest of his days in Sigil. In the Cage he became something of a fixture and familiar face in several taverns. Most importantly he became well versed in the cant, the chant, and the most potent spirits. For the last 120+ years, he has done little but be a drunk and source of wallow. Some say he still has the gift for knowledge, magic, and a hint of swordplay, but few still living in Sigil can attest to ever having seen those talents displayed.

For a personality think something between Hellboy and Wolverine without all the muscle to back it up and a heap load more intelligence. And although he would never admit such blasphemy, he has a rather large soft side and a deep seeded desire to care for and help out others. It is just buried below many, many layers of gruff.