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Feral combat training

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

No where in the feat says the natural attack using feral combat training no longer count as their original attack. So it seems to get all the benefits of being a claw and all the benefits of being an unarmed strike.

This could mean I could double dip on feats. Like weapon focus claws and weapon focus unarmed strike for +2 to hit.

With Martial Versatility do I apply both weapon groups to the feat?
If I selected unarmed strike would it apply to the natural, monk. and natural groups? The second like "While using the selected natural attack" changes to "While using the grouped weapons" right?

So can I apply this and let close weapons use my monk damage and have a fun time doing pummeling charge with shield bashes.

Does shield spikes and amulet of mighty fists stack then?
Lets say I have shield master and a +1 holy frost shield spike on a +4 bashing shield and a +1 acid flaming amulet of mighty fists.
Will my attacks be +4 holy, frost, flaming, acid shield, use my monk unarmed damage to replace the base damage and be counted as 3 size categories larger due to bashing and shield spike applied to my unarmed strike(shield bash). This seems to match how magus, arcane duelists, and magical ammo stack.
I may lose a size catagory on the bash depending on if the shield spikes change the shield bash or the shield spikes replace the shield bash.
Also what would my bashing spiked monk unarmed damage dice be?

Fun paradox if you go the route it only applies to natural attacks.

Monks unarmed strike class ability has a clause in it where unarmed strikes are both natural and manufactured weapons. Which means close weapons and monk weapons now count as natural weapons. Which means they are a natural weapon selected for the feat. The feat makes them qualify to be applied to the feat.


When does a bard need to use the action for inspire compentence. When the action is started, when completed or through whole time the action is performed?
For example if a wizard was creating a staff of the monkey king and the bard performed Journey to the West to aid him would the bard need to be level 7200 to have enough rounds of bardic music to give his support to the wizard? Before you say that is silly some other epic plays like Beowulf and Ramayana are done is epic format for multiple hours at a time over multiple days.


  • Less extreme is Diplomancy checks take 10 rounds to attempt. That is a large majority of bards rounds per day.

  • Opening a lock 1 round action. Perform, start picking perform round 2, complete picking?

  • Concentration music for linguistics also seems out of the range.

  • Climbing and swiming anything seems like a large drain of resources.

For most other checks a simple aid another is easier and does not require usage of music.

Facinate also seems one that has a big loss. A first level bard can't even use it to distract for a minuite.

I loved the idea of when sneaking having a back up plan. Guards appear, Bard proceeds to use Rickroll while the party sneaks ahead to finish the job.

ps. Something fun with frightening tune, if it is a visual based performance such as dance it should be till bard is no longer visible. Target is feared turns around to flee, cone of vision moves, and the frightening tune ends as the bard is no longer in sight. "When I turn my back to it I can't see it thus I am no longer afraid, also I gain immunity for 24 hours."

pps.Pathfinder Chronicler in the phb still has uses/day. I blame the sudden change to rounds per day after the play test finished. I hope this doesn't happen in the advanced players guide. I see it with summoner nerfs on multiple fronts too much like Champions Online launch nerfing. One or two changes at a time is fine but piling multiples and the nerfing gets exponental as the multiply with eachother. It seems strong basline but has a low top end.