Ragnolin Dourstone

Glorgrim Aeft's page

32 posts. Alias of Torolf.


Race

HP 16/16 | AC 14 | F +5 R +4 W +7 | Perc +5 | Stealth +4 |

Classes/Levels

speed 25 | Hero 0/3 | Active Conditions:

Gender

Male Gnome (Fey-Touched) Witch 1|

About Printhello

Printhello:

Age:
Physical Appearance:

ancestry Gnome (Fey-Touched)

Trackables
==========
XP: -
HP: 16/16
Hero Points: 0/3
Conditions:
==========
class Witch; Level:1
Background Undertaker
size Small traits Gnome, Humanoid, Fey
Languages: Common, Dwarven, Elven, Fey, Gnomish, Goblin, Varisian
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ABILITY SCORES

STR -1, DEX +1, CON +2
INT +4, WIS +2, CHA +1
____________________
SENSES
[dice=Perception (E)]1d20+5[/dice]
Special Senses: Low-Light Vision
Explore ➤ Search
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DEFENSES

HIT POINTS: 16

ARMOR CLASS
AC: 14 (10 + 1 dex + 3 prof)

Unarmored: (T), Light: (U), Medium: (U), Heavy: (U)

SAVING THROWS
[dice=Fortitude (T)]1d20+5[/dice]
[dice=Reflex (T)]1d20+4[/dice]
[dice=Will (T)]1d20+7[/dice]
Notes:
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OFFENSE

Class DC: 17 (10 + 4 INT + 3 prof) [T]

Speed: 25 Movement Types: N/a

Melee Strikes

Sickle (Agile, Finesse, Trip)
[dice=Sickle (T)1d20+4[/dice]
[dice=Damage]1d4-1[/dice]

Staff (Monk, 2 hand d8)
[dice=Staff (T)1d20+2[/dice]
[dice=Damage]1d4-1[/dice]

Ranged Strikes

Sling (Propulsive) Range 50ft; Reload 1
[dice=Sling (T)]1d20+4[/dice]
[dice=Damage]1d6-1[/dice]

Crossbow Range 120ft; Reload 1
[dice=Sling (T)]1d20+4[/dice]
[dice=Damage]1d8[/dice]

Weapon Proficiencies
Simple: (T), Martial: (U), Advanced : (U)

Special

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MAGIC

Magic Traditions
Divine: T

Spell Attack Roll Divine: +7 (4 Int + 3 prof)
Spell DC Arcane: 17 = (10 + 4 Int + 3 prof)

Focus Points: 1/1 (maximum)

Hex Spells
Cantrips: Stoke the Heart ◆
Focus: Phase Familiar ↺

[b]Spells Known
Cantrips (Lvl 1): Divine Lance, Forbidding Ward, Guidance, Haunting Hymn, Light, Message, Read Aura, Shield, Vitality Lash, Void Warp
Rank 1: Command, Concordant Choir, Fear, Heal, Runic Weapon

Spell Prepared
Cantrips (Lvl 1): Divine Lance◆◆, Forbidding Ward◆◆, Guidance◆, Void Warp◆◆, Light◆◆, Shield◆
Rank 1: Runic Weapon◆◆, Heal◆..◆◆◆

Innate Spells
Cantrips: Rousing Splash◆◆
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SKILLS

[dice=Acrobatics (T)]1d20+4[/dice]
[dice=Arcana (T)]1d20+7[/dice]
[dice=Athletics (U)]1d20-1[/dice]
[dice=Crafting (T)]1d20+7[/dice]
[dice=Deception (U)]1d20+1[/dice]
[dice=Diplomacy (T)]1d20+4[/dice]
[dice=Intimidation (U)]1d20+1[/dice]
[dice=Lore (Zombies) (T)]1d20+7[/dice]
[dice=Medicine (T)]1d20+5[/dice]
[dice=Nature (U)]1d20+2[/dice]
[dice=Occultism (T)]1d20+7[/dice]
[dice=Performance (U)]1d20+1[/dice]
[dice=Religion (T)]1d20+5[/dice]
[dice=Society (T)]1d20+7[/dice]
[dice=Stealth (T)]1d20+4[/dice]
[dice=Survival (U)]1d20+1[/dice]
[dice=Thievery (U)]1d20+1[/dice]
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Familiar: Etay
HP: 5/5
Speed: 40ft
Fort: 5
Ref: 4
Will: 7

Abilities: Independent, Fast Movement, Cantrip Connection

FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: Fey-Touched Gnome
1st: Unexpected Shift ↺

Skill Feats
Background: Forensic Acumen

General Feats
3rd:

Class Feats and Abilities
Feature 1st: Familiar of Restored Spirit
Feature 1st: Phase Familiar ↺

Bonus Feats

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EQUIPMENT

Held Items: Healer's Kit
Worn Items: Healing Potion (Minor)
Stowed Items: Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap

Invested Items:
N/A

Bulk: 3 (Encumbered at: 4 = 5 + (-1); Maximum at: 9 = 10 + (-1))

Coins: 8 copper 1 silver 1 gold 0 platinum

Notes:

Ability Descriptions:

Fey-Touched Gnome- Gain a cantrip from the Primal list. Can change the spell once per day with a 10 min activity with the concentrait trait.

Forensic Acumen - Perform Forensic Examination as in Recall Knowledge Medicine in half the time. If successful, attempt an immediate check to Recall Knowledge to follow up on something found with a +2 circumstance bonus. This check is usually related to the cause of injury or death. Alternately, RK about the type of creature who's body you examined using the appropriate skill and same bonus. Bonus increases to +3 if master in Medicine or +4 if legendary.

Familiar of Restored Spirit - When I Cast or Sustain a hex, one willing creature w/in 15 feet of my familiar gains temp HP = 2+half my level (3) until the start of my next turn.

Phase Familiar ↺ - Familiar w/in 60ft and would take damage - Familiar gains resist all 5 and is immune to precision damage.


Background:
Printhello was brought on to serve the population of Sandpoint by Father Zantelus by acting as the giver of last rights in the native language and religion of the various races that populate the city. His natural prediliction to curiosity lent itself to learning about a myriad of practices and languages. Sandpoint, being a hub of curious and traumatic events, he's even gotten a taste of some of the bodies rising again as zombies. During one such occasion, a divine being smiled upon him granting him powers beyond his usual abilities and a fluffy cat to go along with it.