GLOOPER
Male Grippli Gunslinger (Musket Master) 1
CN Small
INIT +4
SENSES Darkvision 60 ft, Perception +7
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DEFENSE
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AC 19
FLAT 15
TOUCH 15
HP 12
FORT 4
REF 6
WILL 3
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OFFENSE
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SPD 30ft
CLIMB 20ft
MELEE +0
Dagger +0 / 1d4-2
19-20/x2 P/S
RANGED +6
Musket +6 / 1d10 (1-2 Misfire)
20/x3 B/P
SPACE 5 ft REACH 5 ft
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STATISTICS
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STR 7
DEX 18
CON 14
INT 10
WIS 16
CHA 7
BAB +1 CMB -2 CMD 12
FEATS
Armor Proficiency (Light)
Exotic Weapon Proficiency (Two-Handed Firearms)
Gunsmithing: Craft firearm at 50% cost, Craft ammo at 10% cost, Repair broken firearm in one hour
Martial Weapon Proficiency (All)
Point Blank Shot: +1 atk/dmg on range atk made up to 30ft away
Rapid Reload: Standard action to reload musket (move action with paper ammo)
Simple Weapon Proficiency (All)
TRAITS
Adopted (Goblin - Color Thief): +2 Stealth
Killer: Add crit multiplier to dmg after successful crit
SKILLS
Acrobatics +5
Climb +7
Craft (Alchemy) +4
Linguistics +1
Perception +7
Languages - Common, Goblin, Grippli
Combat Equipment
Musket (35 Paper Cartridges)
Dagger
Chain Shirt
Other Possessions
1 GP 8 SP 9 CP
Backpack
Belt Pouch
Traveller's Outfit
Bedroll
Blanket
Flint/Steel
Gunsmith's Kit
Trail Rations x5
Waterskin
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SPECIAL ABILITIES
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Camouflage: +4 Racial bonus on stealth in marshes and forested areas
Darkvision: 60ft
Glider: Falling is considered half the distance, can direct self horizontally equal to half vertical distance
Grit: (3/day) Spent on Deeds, regain one point per successful crit and killing blows
Deeds:
- Deadeye: Target touch AC when firing out of normal range increment, 1 grit per increment
- Gunslinger's Dodge: Immediate action when attacked by range, move 5ft (+2 AC) or drop prone (+4 AC) against atk, provokes opp atk, must be wearing md or lt armor and have a lt load
- Quick Clear: Standard action (Move action for 1 extra grit), remove broken condition from misfired firearm