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In a home game, I have a half-elf lunar oracle 5/barbarian 2 who used 4 levels of favored class bonuses to raise his animal companion to be level-appropriate (i.e. 4 uses of the +1/2 to a revelation FCB that elves had access to).

I just noticed that the bonus was changed to +1/6 in an errata to the Advanced Race Guide.

I don't want to dedicate 8 more FCB to this, but I really want the animal companion to stay on track. I realize I could get Boon Companion, but feats are scarce. Are there any other ways to make this work? I could probably be grandfathered-in and just leave it as is, but I prefer to make the character legal by RAW.

Thanks!


Hi all,

I've put together a background for my new PC for our home game, and the last bit I need to decide on is where in the Inner Sea region he is from.

I'm leaving out character class as it is not relevant and I'd like the recommendations to center around geographical and political factors pertaining to his family, without being influenced by who he is becoming as an adventurer. However, his alignment is true neutral and that matches the alignment of his family.

relevant portion of background:

Knox Tarnbridge

Knox is from a noble house (think 2 out of 5 stars noble; truly respected but not inherently very powerful). It is at least 400 years old (anything up to 1200 years old would work). House Tarnbridge is known for its skill with diplomacy. They have a reputation as fair and talented mediators who can be called in to help settle disagreements, broker peace treaties, serve as ambassadors where others might fear to go, etc. They have carved out a niche and they work extremely hard and carefully to maintain their reputation and to hone their craft. Without their excellence, they would reduced to irrelevancy and serfdom.

Their own landholdings are rather modest, not so much in size as in significance. Their one strategic asset is a mountain pass that is occasionally relied upon by the odd caravan or other traveling party. This also makes them the de facto protectors of the pass, although there has never been much armed conflict in the area. House Tarnbridge takes its name from the long stone "bridge" that crosses the high cold moor that makes up the pass and its surroundings. The entire area is stony, and is dotted with a vast network of tarns (pools formed when snowmelt collects in glacially-carved basins) that make it virtually unpassable without the use of the Tarn Bridge.

House Tarnbridge is entirely half-elven. They scrupulously maintain their lineage, as they believe that their reputation for excellence in diplomacy owes in large part to their race's ability to navigate other cultures more nimbly than can others. All marriages are carefully arranged, with only other half-elves deemed suitable partners.

His mother is from Cassomir, Taldor. I would like House Tarnbridge to be seated in a different nation. The first nation in the Inner Sea World Guide that caught my eye was Brevoy, but I'd really rather not choose a frozen northern nation. I'm also not thrilled with most of the nations in Garund, but let's not rule them out just yet.

Any recommendations?


I've never played a PF barbarian. If I don't want my animal companion to consume my rage rounds, can I turn the rage power on and off? If so, would both be free actions that I could perform multiple times per rage, or would I have to begin and end my rage each time I wanted to turn the power on and off? This rage power normally does not require an action to activate.
Thanks!


Given the following assumptions:

1) The Cooperative Crafting feat cuts crafting time for a specific category of magic items by 50%.

2) The accelerated crafting rules allow you to cut the time by 50%.

3) The Arcane Builder arcane discovery for wizards will cut it by 25%.

Would the time required to craft such an item be (.50)x(.50)x(.75)=.1875, or 18.75% of the normally required crafting time (rounded up to the next full day, of course)?

Thanks!


Hey all,

Not intending to start one of THOSE monk threads, just some specific questions about Martial Artist monks. The archetype entry states, in part:

Martial Arts Master (Ex)

At 4th level, a martial artist may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality.

This ability replaces slow fall.

Question: Do you read this to mean that those monk levels would STACK with fighter levels? So, for example would a Fighter (Brawler)4/Monk (Martial Artist)4 qualify for Greater Weapon Focus (unarmed attack)?

Follow-up question: Is it worth doing this, or is better to just go straight Martial Artist?

Clarification of purpose: What I'm aiming for is the Brawler's ability to get +1 to attack and +3 to damage at level 3, since my main concern is being able to do sufficient damage to be relevant in combat. However, the way I'm reading the Martial Arts Master ability makes me wonder if multi-classing this way would actually delay my ability to take "fighter-only" feats. Of course, the fighter bonus feats are also nice, as is the ability to have a +1 BAB at level 1 by starting out as fighter, since that means I can grab better feats at the beginning of the progression.

Thanks!


Please check my thinking:

If I craft a medium animated object (Strength 14), its maximum carrying capacity would be 175 pounds. Assuming that its own weight would not count against that maximum, it could carry a typical PC. If it had a fly speed, it could carry that PC while flying. The rules state that quadrupedal medium creatures can carry 1.5 times as much as bipedal medium creatures, so that 175 pounds would increase to 262.5 pounds, and it could then carry a relatively heavy PC (such as a heavily-armored fighter).

Given that the rules list a chair as an example of a small animated object, let us assume for the sake of this discussion that a park bench is a medium object. If I craft an animated metal park bench with the standard four legs, is it safe to assume that it would be considered quadrupedal? And if I gave it a fly speed, could it then carry the 262.5 pound load referenced above?

Obviously, this is a way to grant situational flying transport to the adventuring party. Nothing combat-related, but things like crossing a gorge or a pit, or getting up or down a cliff. And then, of course, the bench could attack normally in combat situations.

I know that it would take 3 construction points to get the metal material and the fly speed, which is 1 more than medium animated objects normally have, but the alternate construction rules offer a way to set a price for that.

Thoughts on the rules interpretations?

Thanks!