Gino Cocolo's page

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Hi, I've recently decided to GM again and I'm running Rise of the Runelords with some friends. They are a THW summoner, a magus and a THW paladin. The other one wanted to try in Pathfinder one of his favourite class from 3.5, the Artificer. He found the class converted to Pathfinder, and I said ok. They are lvl 8, and are now about to assault Fort Rannick, and I think it's been easier than it should be for them. The paladin deals the "normal" amount of damage with smite (if normal means almost one-shotting a boss), the magus and the summoner aren't that far from him. But I think the real problem is the Artificer. He does nothing during combat, except using CLW wands if needed (it's been a while since he had the need to do that), but crafting their gear and every wand they could need, I think is unbalancing the game, since they don't have to care for their health nor during combat or after, and it's cheaper.
I haven't GM'ed a long campaign before, and as a player I didn't see this kind of problems, but I don't know what to do to balance things before the battles become more boring.
All suggestions are welcome, thanks in advance