AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Well, now, this is a lot better than before. Who've thunk fixing a towns plague problem would mean they're super friendly and grateful? Liv, Hennie, you ladies are fantastic in my books!" Gimble smiles around big mouthfuls of food at the twins.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Survival: 1d20 + 5 ⇒ (5) + 5 = 10 KN(local): 1d20 + 6 ⇒ (9) + 6 = 15 "I dunno, only hung out with one gnome before. And he was into some weird and exotic substances, said it kept him young and colorful, whatever that means." Peering at the small tracks, he attempts to parse out whatever made them and all assorted details. "Kobolds have little lizard feet, so I doubt it was them again. Could be gnomes, or halflings, or even a human child. Cant really tell much more than that. "
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Gimble moves in and stabs the critter, hoping to score a good hit before it gets its feet (tail) under it. Stab!: 1d20 + 4 ⇒ (6) + 4 = 10 to hit vs flat-footed, for 1d3 + 1 ⇒ (3) + 1 = 4 + 1d6 ⇒ 2 sneak attack (+2 to hit if I can get into a flank)
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Large? I dunno if that word really captures how big that thing is. How old do you think it is? Hundreds, thousands of years old? Wow." Gimble looks up. And up, and up, and up st the massive plant structure. Perception: 1d20 + 7 ⇒ (4) + 7 = 11
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Nicely done. One less hobgoblin in the world to bother travelers and explorers I guess. What do we do about the animal? Can you fix its leg, if I can unset that trap its in?" Gimble calmly loads another bolt into his weapon and moves towards the fallen goblin.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Goblin! See, not very kind to yell things at one another without polite introductions! Say hello to Mr. Pointy!" Gimble looses the crossbow at the goblinoid who so rudely shot at him first. Thwipp!: 1d20 + 4 ⇒ (14) + 4 = 18 to hit, for Piercing: 1d6 ⇒ 2
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Gimble shrugs. "She asked if I could put it to sleep. That's how I would have done it. But I don't have to do anything if you dont want. I mean, this seems like a pretty elaborate trap for some people, if you ask me." Gimble does not lower his crossbow, looking around for whomever set the trap to show its face.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Shhh...something is here. Maybe someone in need, maybe a trap. Cover me, I'll take a peek." Gimble loads a bolt into his crossbow and carefully sets the bow. He drops into a crouch and sneaks towards the sound of the whimpering. 1d20 + 11 ⇒ (17) + 11 = 28 stealth
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Nine more dead from the sickness? Wow, that's really not good st all. We just have to get the last thing you said, and then we can head back." Gimble looks back to where Odd'n and Trom are staying. "Maybe you can help our other friends back to town? Odd'n kinda got a little beat up by some skeletons, and our wizard was watching over him. Maybe they head back with you?"
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Right, right. Hopefully no other cutlery or cooking apparatus comes to life and tries to eat us. Lead on, oh twinned ladies." Gimble pockets all the valuable stuff worth taking, retrieving his knife and getting ready to go.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
1d20 + 3 ⇒ (17) + 3 = 20 initiative Gimble draws a knife and throws it at the animated cauldron thing. "Gah! Living cookware and talking necklaces? This old lady is creepy for real, guys!" 1d20 + 4 ⇒ (20) + 4 = 24 to hit, for 1d3 + 1 ⇒ (1) + 1 = 2 damage 1d6 ⇒ 6 sneak attack if possible 1d20 + 4 ⇒ (6) + 4 = 10 crit? For 1d3 + 1 ⇒ (3) + 1 = 4 additional damage
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Polite and cheerful, that's the way to handle scary magic ladies who live in the woods. Put a smile on and use your best manners, eh?" Gimble does exactly as he says, smiling widely and keeping his hands well away from his weapons.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Whoa! That was too close for comfort, really! Dunno what I can do here, folks, crossbow bolts and knives ain't got anything to cut or stab!" Gimble withdraws from the melee, double moving behind the wall of pointy and stabby polearms.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Uh, yeah, i do want that shiny bauble. Shiny means treasure means money. I dont expect the town is gonna cough up serious coin for us basically saving all their sick people, so we gotta fend for ourselves. And that means shiny stuff that comes from kinda scary places." While they're talking, Gimble unlocks the cell door (if needed) with the keys he took, then carefully reaches for the shiny.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
If he doesnt spot any traps or the like, Gimble stows his crossbow and lights a torch, then moves into the room. Dagger in hand and torch raised, he approaches the key-hook first and examines the keys. "I'm assuming these work in the cell doors, but maybe not. Worth a shot, at least " If nothing big and scary jumps out, he approaches the cell with the skeleton holding something shiny and moves to unlock the cell, barring traps on it. 1d20 + 7 ⇒ (20) + 7 = 27 perception
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Hmm...more dead guys. I hate to think what they must've done to get locked away and forgotten like this. Terrible business, that." Gimble pokes his head in and scans the prison area before proceeding. 1d20 + 7 ⇒ (12) + 7 = 19 perception
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
If Trom means to split up and leave with that rather valuable gemstone in hand, he pipes up. "Sure, sure, let's search this place thoroughly. I dont think we should split up just yet, though. No telling what other traps and shenanigans this little bastard thought up, and I'd hate to see someone get hurt on that account." Gimble heads over to the spot the ruby came from and examines it closely. "If the stone gets put back, what does that do? Hidden treasure chests or fancy magical boons or something?"
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
"Any objections if I slit this little tractor's throat? He tricked us once, then tried to bring wolves in on us. I feel okay doing it, just wanted to make sure non of you feel squeamish." Gimble prepares to do just that, assuming no objections arise. 2d3 + 2 ⇒ (3, 1) + 2 = 6 + 1d6 ⇒ 6 damage, DC 22 fort or die if the damage doesnt do it.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 To Hit, flank, for 1d3 + 1 ⇒ (2) + 1 = 3 + 1d6 ⇒ 6 sneak attack. 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 confirmation for 1d3 + 1 ⇒ (1) + 1 = 2 additional damage Gimble moves past Odd'n and the talking wolf to stab it while flanking. His tiny but very sharp knife finds a rather tender vulnerable spot, drawing a nasty gash. "Maybe I can start with skinning you first, then move on to the little ones. Talking wolf pelt has gotta fetch a higher price at market, right?"
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Gimble raises his crossbow and aims at the fleeing kobold, then lowers it while shaking his head. "No sense wasting a bolt on that shot. We'll run into him again." Approaching the now slain wolves, he draws a very sharp blade and rolls his sleeves up. "If noone else wants to, I will skin and dress these critters. No point letting the meat waste, and the pelts will be nice, either sold in town or made into a fancy cloak." Take 10 to get 15 survival on skinning/dressing the wolves, unless someone is better and Gimble can aid another.
AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Earlier in Town wrote:
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