Doctor Gii
Male
Aasimar Cleric 1
N Medium Outsider (Native), Humanoid (Human)
Init +1;
Senses Darkvision, Perception +5
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DEFENSE
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AC 16, touch 11, flat-footed 15. . (+1 Dex, +5 armor)
HP 9 (1d8+1)
Fort +4, Ref +2, Will +7
Resist 5 Cold, 5 Electricity, 5 Fire
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OFFENSE
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Speed 20 ft. (Medium Armor)
Melee Quarterstaff +1 (1d6+1/20/x2)
. . Dagger +1 (1d4+1/19-20/x2)
Ranged Dagger +1 (1d4+1/20/x2)
Special Attacks Channel Positive Energy (1d6) (DC13) 5/day OR
. . Channel Smite (1d6) (DC13) 5 /day
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STATISTICS
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Str 12, Dex 12, Con 12, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Channel Smite
Traits Sacred Conduit (+1 Channel Energy DC), Focused Mind (+2 Concentration checks)
Skills Diplomacy 0 ranks (+6), Sense Motive 0 ranks (+6), Perception 1 rank (+5), Knowledge (arcana) 1 rank (+5), Spellcraft 1 rank (+5), Heal 0 ranks (+4), Survival 0 ranks (+4), Use Magic Device 1 rank (+3)
Languages Common, Celestial
Combat Gear -; Other Gear 1pp, 1gp 8sp 6cp, quarterstaff, dagger (5), scale mail, silver holy symbol of Nethys, wooden holy symbol of Nethys, spell component pouch (2), bedroll, winter blanket, candle (10), crowbar, flint and steel, oil (1-pint flask) (2), silk rope (50ft.), satchel, 5 days trail rations, waterskin, traveler's outfit, cold weather outfit
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SPECIAL ABILITIES
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Aasimar Racial Traits (Scion of Humanity and Truespeaker alternate racial traits)
Favored Class: Cleric (Skill Points)
Neutral Aura (Ex)
Channel Positive Energy (Su) (1d6) (DC13) (5/day) OR
Channel Smite (Su) (1d6) (DC13) (5/day)
Protection Domain (7/day)
Magic Domain (Divine Subdomain) (7/day)
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SPELLS
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Cleric (CL 1, Concentration +7)
0- [DC14] (3/day) create water (1), detect magic (1), guidance, light, mending, purify food and drink, read magic (1), resistance, spark, stabilize
1- [DC15] (2+1/day) abundant ammunition, ant haul, bless, comprehend languages, cure light wounds, divine favor (1/1), endure elements, identify [D], obscuring mist, protection from evil, sanctuary, sanctuary [D] (1/1), shield of faith, summon monster I