Ranger/1 | AC (17), T (12), FF (15) | HP: 13/13 | F(4), R(4), W(0) | Init(3), P(6) |CMD (16)
Gender
Male
Size
Medium
Age
25
Special Abilities
See Below
Alignment
Chaotic Good
Deity
Tarclughlin
Location
Drasbia, Ibalnd
Languages
Common, Elven
Occupation
Sentinel
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
10
Charisma
8
About Gideon Illsutra
Gideon Illsutra
Male Elven Ranger 1 ( Skirmisher Archetype )
CG Medium humanoid (Elf)
Init +2; Perception +6
Lowlight Vision
-Defense---------------------------------
AC17, Touch12 Flat-footed15 (+2 Dex, +5 Armor)
HP 13 (+2 con, favored class +1) Current:13/13Nonlethal:0 Fort +4, Reflex +4, Will +0
ResistCold 5
-Offense---------------------------------
Spd 30 ft. With Armor: 20ft
Melee Greatsword +3(2d6+3|19-20/x2)
Dagger +3(1d4+3|19-20/x2)
Ranged Pilum +3(1d8+3|x2) 20ft, 3 remaining
-Statistics------------------------------
Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16 Feats: Power Attack
Skills: All skills listed are class skills Traits:
Kin Guardian: You are dedicated to defending members of your family. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus by 2. This increase is a trait bonus (and therefore doesn't stack with increases granted by other family members using this trait). This trait has no effect when using the aid another action to increase a family member's next attack roll.
Highlander: +1 Stealth, stealth is always a class skill. Increases to +2 in hilly or rocky terrain.
Languages Common, Elven
Combat GearGreatsword, pilum x3, dagger
Special Abilities:
Power Attack Favored Enemy: Animals
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy
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Weapon and Armor Proficiency:A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy(Ex):At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track(Ex):A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy(Ex):A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Elven Racial Abilities:
Defense Racial Traits
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Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Resist Cold 5
Magic Traits
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Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
Feat and Skill Racial Traits
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Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits
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Low light vision: Elves can see twice as far as humans in conditions of dim light.
Offense Racial Traits
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Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Personality:
Gideon Illsutra is a stalwart fighter who dislikes cowardice. He is strong willed, brash, and unafraid to speak his mind.
Appearance:
Gideon is an imposing figure. Standing clad in scale mail, hefting a greatsword, and armed with several weapons, Gideon isn't your typical ranger. He's muscular, of pale skin, and is marked by long flowing platinum blonde hair.
Quick Background:
Born from a hearty stock, it was Gideon's birthright to enlist among the sentinels, a band of warriors who have traveled among the highlands and moors of Drasbia, routing enemies and threats that marred the land.
But a restless stirred within the youth. He felt that a greater danger loomed. Upon hearing that several of his kinsmen have left their homeland, he took it upon himself to find them, and join their fight.
Misc
Ranger's Kit (9GP, 28lbs.) containing:
Backpack
Bedroll
Belt Pouch
Flint and Steel
Iron Pot
Mess Kit
Rope
Torches (10)
Trail Rations (5 days)
Water skin
00 PP
24 GP
00 SP
00 CP
Tactics:
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Pre-Combat
Gideon sizes up his foe(s) and prepares his mind for combat.
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During Combat
Gideon plows into the fray, smacking his opponents down. If presented with the unknown, he adjusts.
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Combat End
Gideon cleans his blade upon his foes and scours their bodies for precious loot. If there are no objections, he'll do his best to cover their tracks.