| Gid |
I'll start with a little bit of context. As a DM and father of a toddler, scheduling a regular game can be tough, especially as my players start to enter a similar stage of domesticity. I thought a bi-weekly game would work but it's ended up becoming monthly. In an attempt to try and play more often, I've been working on a new project to make things easier to schedule as well as introduce more players to the game as the trend moves closer into the spotlight.
My idea was to get about a dozen players, have each make their own characters, or maybe even two. From there, I would set a specific time, twice a month, and I'd have whatever players could first RSVP (ideally a mix of friends that have played with me for years and some new or first time players), would play for that session. This would, in theory, allow a regularly scheduled game while also allowing a lower level of commitment to domestic adults.
My main question is if anybody would have ideas on how to dole out XP? I've had several ideas ranging from doing milestone leveling up a certain number of games played, attempting to level the group as a whole at intervals, to giving out a set amount of experience every game played (allowing a sort of controlled pace of leveling).
So, have any other DM's run a game like this in the past? What did you do? Or does anybody have ideas or input? Or is this just a horrible idea and should I give up now?