Pharasma

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Hello, all!

I have a question on how Ioun Stones are meant to function in relation to weather and severe winds. If a stone is active and floating around your head, can something like wind knock it off? I know that a person can swat it off and the like and that's why the wayfinder's compass is useful, but can weather do the same thing?


Hello, all!

One of my players is interested in possibly buying a portable hole, which will be the first time I am running a game where one comes up. My question is when the portable hole is in use, the magic activating to make the dimensional space, am I right in assuming it's use of the phrase, "...When spread upon any surface, it causes an extradimensional space 10 feet deep to come into being..." that it needs to be laid flat on a surface that can support its full width? It would not be able to function if they, for instance, spread it out inside of a backpack or the like?

It feels like the intent with the item is that it cannot line the inside of things, but I am not wholly sure.


This is something I have gone back and forth on, and I cannot seem to find it in my search of sites and my books regarding the rules for magic, but what spells dismiss / stop when the caster dies or goes unconscious?

Is it only spells / effects that have a stipulation about being Concentration, like most Detect spells?


I know that the Blood Slick ability of a Blood Knight is an aura and it always exudes the following out ten feet from it,

"A blood knight constantly drips slippery blood in a 10-foot-radius spread around itself. Entering the area of a blood slick counts as difficult terrain and as it if were under the effects of a grease spell. The DC on the Reflex save to avoid falling is Charisma-based. Blood knights are immune to the slipperiness of any blood knight’s blood slick."

However, a player recently put a question to me that I do not have an answer to right now. Does the effect of its aura linger on the ground similar to how its Fountain of Blood ability functions?

"Once every 1d4 rounds, as a full-round action, a blood knight can spray blood from its armor in a great cascade. Each creature within a 15-foot radius is covered in blood and must succeed on a Fortitude save as though it had ingested the blood knight’s poisonous blood. The blood fills the area until the blood knight’s next turn. Creatures entering the spray while it persists are subject to its effects, but a creature can be affected only once per round.

The area covered by the blood spray becomes coated as though by a blood slick and remains slippery for 1 round per two Hit Dice the blood knight possesses. The blood remains until it is washed away with at least 5 gallons of water or other liquid, or burned away with normal or magical fire as a full-round action. Creatures and objects within the area that do not have total cover are coated with the blood, and a creature wishing to use, pick up, or cling to an item coated in the blood must succeed on a Reflex save (save DC is Charisma-based) to do so. Failure means the item is immediately dropped. A creature coated in blood gains a +10 bonus on Escape Artist checks. Blood knights are immune to the slipperiness of any blood knight’s fountain of blood."

For instance, if it did a run action across a room 100 feet in length, would it leave the slick behind where it moves until it's cleaned up? I feel like the answer is no and is what I provisionally ruled it at the time, since it is an aura ability and it specifies that it lingers in the Fountain of Blood ability, but I am also not entirely sure.

Am I correct in thinking it does not linger where it moves over?


For the Giant Flytrap monster, the engulf extraordinary ability mentions that, "... begins its turn...it can close its jaws completely around the foe by making a new combat maneuver check (as though attempting to pin the foe)." But doesn't specify what kind of action type this takes. Am I right to assume that it is the same action type as pinning normally? Or is it something that happens automatically, no action expenditure needed, when its turn begins?


Very much what it says on the tin.

Recently, in a campaign I am running, the party came across the wondrous item of Marvelous Pigments. I read over what it can do and they started going wild with it. They ended up trying to make canisters full of alchemist fire, oil and bone burn as well as alchemical balloons to basically carpet bomb a town square occupied by an undeath cult.

It was very wild to say the least.

In short, I was wondering how other people have ruled how this item works in regard to the likes of, say, drawing an object that contains another object like liquid. Would the liquid also take up the cubic footage of emulsion they have to work with? Do they have to draw the liquid separately? All that stuff.


Hello all!

I come here yet again to ask a question I am not sure the answer of and cannot seem to find one in the rules. For firearms like the Lawerence Flamethrower as presented in Rasputin Must Die! adventure path book, do enchantment rules function as normal for it? Or is there some stuff about it that modifies those rules like some of the high tech weapons.


Hello all!

I come here yet again to ask a question I am not sure the answer of and cannot seem to find one in the rules. For firearms like the Lawerence Flamethrower as presented in Rasputin Must Die! adventure path book, do enchantment rules function as normal for it? Or is there some stuff about it that modifies those rules like some of the high tech weapons.


I feel like this is a longshot but felt it still prudent to ask the question nonetheless--does Paizo allow for up-and-coming authors to try their hand at writing novels set within their universe?


Heya all!

So incorporeal creatures are immune to weapon damage and whatnot, barring special circumstances, from non-magical weapon sources. But what about high-tech weaponry like lasers, freeze guns and other energy-type damages? Do they still ignore this since it is not a magical weapon? Or would the fact that it isn't a physical weapon harm them? Cause I remember reading somewhere that energy-based damage could harm them, which is why stuff like acid vials or alchemist fires could work against them.


Does anyone know any good ways to create custom world maps and big maps for cities, continents, and whatnot? The AI-generated ones kind of have me going meh, especially with their lack of control, and the people who I might commission for art do not always do maps and geography. So I am looking for maybe a "happy middle ground" between those two if they even exist.


Hello all!

It's me again comin' at you with some lore stuff!

I am running carrion crown, which is being said right now both context and to make it clear that this thread could include spoilers for said AP, so beware! Right now one of my players decided to go Dhampir, specifically that one type of Dhampir that is created artificially rather than 'natural' spreading of vampirism and whatnot. And after some dreams I tormented them with their character's greatest fears, it seems they are leaning into the gothic horror aspect of possibly going mad and succumbing to an illness sorta deal.

It should also be noted that this person also found religion in Pharasma recently with the aid if a party member who is a hardcore devout Pharasman. So, you know, spicy drama~

My question is this, since I kind of want to play up the tragic element of losing one's self to a disease like Vampirism, I am looking for cool ways to try and come up with methods of treating vampirism like a disease. Cures, treatments, stuff like that similar to how wolfsbane can be used on early Lycanthropes to help cure them.

Anyone got any ideas or suggestions, within or without the confines of the mechanical rules?


I am not sure if this is where this thread would go, but I would like to reach out for some help trying to come up with a "main" epithet for one of the main prime deities of a homebrew world I am making. I tried to take inspiration from various sorts of fictional dwarven pinnacle deities, mainly Torag, but right now I want to try and come up with names for the unique identity I am trying to make for him.

His general stuff is:

Portfolio: Forges, weapons, protection, strategy and mountains.
Domains: Artifice, Law, Good, Earth and Protection.
Subdomains: Construct, Industry, Defense, Caves, Fortifications and Metal.

And his other epithets include things like Forge Suzerain, Baron of Arms, The First Smith, Keepmaker, Earthbreaker, Father of Dwarvenkind and Bergentrückung. What I am struggling with is his first one, the one that he would most commonly be known by. Since I would rather not opt into the cliche with titles like "Allfather" and what have you.

Would anyone be able to help?


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I am running Carrion Crown and about to enter into the third book of that adventure where lycanthropy takes center stage. However, I wanted to modify it a bit and possibly add a more optimistic spin on the condition. Specifically with natural-born lycanthropes, at least.

I know there is the demon lord of werewolves, but I want to try and pursue a route of there could be good lycanthropes, even among the non-bear variety. And I wanted to do so by introducing basically the son of the once-Packlord who had basically found new meaning in both himself and his condition, that of his people as well, through worship of a power that basically showed him that succumbing to the beast and wild inside him need not be the way.

Right now I am struggling to find deities or the like that could help do that beyond maybe Desna since she opposes Lamashtu over the whole beast domain thing. And I would appreciate some help in this regard of maybe finding deities of the moon or that could resonate with a lycanthrope trying to fight back against the whole succumbing to the beast inside.

Can anyone help me with all that?


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Hello all!

I was wondering how everyone has thought of languages like celestial, abyssal, etc, that kind of stuff and what they sound like / look like when written. For things like Celestial, I have heard people saying they view it as old latin and things like that. But I am curious on whether or not paizo or anyone has found as close to a definitive way of depicting those languages over the years.

Thoughts?


In pathfinder, existence more or less seems like a closed system in that nothing is wasted and anything that can actually 'delete' things from the multiverse are universally awful and "evil". So I was wondering what happens to an outsider's corpse when they actually kill killed.

I had a discussion a bit ago with a friend who cited from like the tome of fiends or some book that covered evil outsiders that supposedly said that, when killed, the 'souls' of the outsider is just lost forever. But from everything I knew and thought, I am certain that the quintessence of their 'soul' is not lost and just gets fed back into the closed system of existence.

Could someone help me with this lore question? And possibly provide sources that could either explain why the 'souls' of the outsiders are not permanently gone from the system or give to me more stuff than what my friend used to verify that a dead dead outsider is gone forever in all forms?


Very much as the tin reads.
I would like to get an official ruling on whether or not if a spell or something that allows you to make use of tiny creatures, like squirrels or the like, would thus immobilize or make it impossible for a small or medium-sized creature to move out of its own square when said tiny creature has to enter their square to be able to reach them with an attack.