Raistlin

Ghardi Aran Bala's page

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Full Name

Ghardi Aran Bala

Race

Human (Osirion)

Classes/Levels

Wizard (Transmuter) 12

Gender

Male

Size

Medium

Age

20

Alignment

True Neutral

Deity

Nethys

Strength 10
Dexterity 18
Constitution 16
Intelligence 24
Wisdom 10
Charisma 10

About Ghardi Aran Bala

Ghardi Aran Bala
Male Human (Garundi) Wizard 12
N Medium Humanoid (human)
Init +10; Senses Perception +16
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Defense
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AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 deflection)
hp 98 (12d6+48)
Fort +10, Ref +11, Will +11
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Offense
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Speed 30 ft.
Melee Light Shield Bash +2/-3 (1d3/x2) and
. . Dagger +6/+1 (1d4/19-20/x2)
Wizard Spells Prepared (CL 12):
6 (3/day) Form of the Dragon I, Form of the Dragon I, Dispel Magic, Greater, Dispel Magic, Greater
5 (4/day) Wall of Stone (DC 22), Telekinesis, Telekinesis, Telekinesis, Telepathic Bond
4 (4/day) Black Tentacles, Stone Shape, Stone Shape, Dimension Door, Enervation
3 (6/day) Haste, Haste, Haste, Haste, Dispel Magic, Dispel Magic, Fly
2 (6/day) Knock, Acid Arrow, Acid Arrow, Invisibility, Invisibility, Web (DC 19), Glitterdust
1 (6/day) Protection from Evil, Protection from Evil, Mage Armor, Enlarge Person (DC 20), Enlarge Person (DC 20), Grease (DC 18), Ray of Enfeeblement (DC 18)
0 (at will) Acid Splash, Mage Hand, Detect Magic, Prestidigitation (DC 17)
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Statistics
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Str 10, Dex 18, Con 16, Int 24, Wis 10, Cha 10
Base Atk +6; CMB +6; CMD 28
Feats Combat Casting, Defensive Combat Training, Extend Spell, Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Initiative, Quicken Spell, Spell Focus (Transmutation), Spell Penetration, Toughness +12
Traits Reactionary, Tomb Raider (Perception)
Skills Craft (alchemy) +22, Escape Artist +16, Fly +14, Knowledge (arcana) +22, Knowledge (dungeoneering) +18, Knowledge (engineering) +15, Knowledge (geography) +12, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +16, Knowledge (nobility) +15, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +12, Perception +16, Spellcraft +22, Stealth +11, Use Magic Device +12
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Osiriani, Osiriani, Ancient, Undercommon, Vudrani
SQ arcane bonds (object [ring of protection +2] [1/day]), change shape ii (12 rounds/day), opposition schools (enchantment, evocation), physical enhancement +3 (dexterity), specialized schools (transmutation), telekinetic fist (10/day)
Combat Gear Extend metamagic rod (lesser) (3/day), Potion of cure light wounds, Silent metamagic rod (lesser) (3/day), Antitoxin; Other Gear +2 Mithral Light steel shield, Dagger, Amulet of natural armor +2, Belt of mighty constitution +2, Cloak of resistance +3, Handy haversack (10 @ 22 lbs), Headband of vast intelligence +4 (Escape Artist, U, Ring of protection +2, Ring of sustenance, Backpack (1 @ 0 lbs), Bedroll, Belt pouch (2 @ 0 lbs), Flint and steel, Silk rope, Spell component pouch, Spellbook (2), Waterskin, 44259 GP, 5 SP
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Bond (Ring of protection +2) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Change Shape II (12 rounds/day) (Sp) Use Beast Shape III or Elemental Body II as a Spell-Like ability.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extend metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Extend Spell Spell duration lasts twice as normal. +1 Level.
Greater Spell Focus (Transmutation) +1 to the Save DC of spells from one school.
Physical Enhancement +3 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Quicken Spell Cast a spell as a swift action. +4 Levels.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Silent metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Silent Spell feat; Cost 1,500 gp
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Telekinetic Fist (10/day) (Sp) 30' ranged touch attack, 1d4+6
Transmutation Transmuters use magic to change the world around them.

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