Sara

Gethusara Ru's page

29 posts. Organized Play character for Gerald.


Race

Kasatha Mystic Healer 1 | EAC 11, KAC 12 | HP 10, SP 8, RP 4 | F+1,R+0,W+5 |

Classes/Levels

Init.+0, Perception +7, Sense Motive +7 |

About Gethusara Ru

SFS Info:

Spoiler:

12445-701
Experience: 0, normal progression
Slotted Faction: Wayfinders
Wealth: 67 gold
Reputation: 0 Fame, 0 Global Reputation
Rep with Acquisitives: 0
Rep with Dataphiles: 0
Rep with Exoguardians: 0
Rep with Second Seekers: 0
Rep with Wayfinders: 0

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Character Sheet:

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Kasatha Healer Mystic 1
Worships Iomedae
LG Medium Humanoid (Kasatha)
Init. +0; Senses: Perception +7, Sense Motive +7

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Defense:

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KAC: 12 (10 + 0 Dex, + 2 Armor), EAC: 11 (10 + 0 Dex, + 1 Armor)
HP: 10, SP: 8, RP: 4
Fort: +1, Ref:+0, Will:+5

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Offense:

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Speed: 30'.
Melee: +1 Club (1d6+1 B)
Ranged: +1 Semi Automatic Pistol, Tactical (1d6 P)
Feats: Toughness

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Stats:

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Str 12, Int 10, Wis 16, Dex 11, Con 12, Cha 12
BAB: 0

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Skills & Languages:

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Trained Skills:
Culture +6 (1 rank)
Diplomacy +5 (1 rank)
Medical +4. (1 rank)
Mysticism +8 (1 rank)
Perception +7 (1 rank)
Sense motive +7 (1 rank)
Untrained Skills:
Acrobatics +3
Bluff +1
Computers 0
Disguise +1
Engineering 0
Intimidate +1
Life Science 0
Physical Science 0
Piloting 0
Profession +3
Sleight of Hand 0
Stealth 0
Survival +3

Languages:
Common, Kasatha, Celestial

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Equipment:

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Weapons and Armor:
Club, Semi Automatic Pistol, Tactical, Second Skin

Consumables:
Frag grenade (x2), Smoke grenade, Serum of Healing, Serum of Appearance Change, 30 Small arms rounds

Other Gear:
Personal Comm Unit, Basic Medkit, Flash Light, Consumer Backpack, Hygiene Kit, Starstone Compass, Fire extinguisher, Travel Clothing, RTE (x5)

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Class Abilities:

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Connection: Healer. Bonus spell: Mystic Cure. Healing Channel: spend 1 RP to heal 2d8 damage. To self, move action. To ally, standard action. All allies in 30' as a full action.
Healing Touch:[/b] 1/day, can spend ten minutes to heal an ally 5 HP per Mystic level.

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Mystic Spells:

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(Unlimited)0 level spells: Daze (DC 13), Detect Magic, Stabilize, Telekinectic Projectile
(3/day) 1 level spells: Fear (DC 14), Mind Thrust I (DC 14), Mystic Cure

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Racial Abilities:

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[i]Desert Stride:
move through nonmagical difficult terrain in deserts, hills, and mountains at normal speed.
Four Armed:[/b] can wield and hold four hands of weapons and equipment. Can not make extra attacks in combat.
[i]Historian:
+2 to Culture checks.
Natural Grace: +2 to Acrobatics and Athletics checks.

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Priest Theme:

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Knowledge: reduce D.C. Of Culture and Mysticism checks by five to recall about religious traditions, symbols, and leaders. +1 to Mysticism checks.

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Feats:

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Toughness: +1 SP/level. +4 on Con checks to continue running, to avoid damage from a forced march, to hold breath, and to avoid damage from starvation/thirst. +4 on Fort saves to avoid damage from hit/cold environments, to withstand the effects of thick/thin atmospheres, to avoid choking in heavy smoke, and to avoid sleep from sleep deprivation.

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Resolve Tracking:

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Resolve Points: 4/4

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Consumables Tracking:

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Serum of Healing 1/1
Small arms rounds 30/30
Serum of Appearance Change 1/1
Smoke grenade 1/1
Frag grenade 2/2
Fire extinguisher 20/20
RTE 5/5
Flash light 10/10

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Boons:

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Boons slotted this adventure:
Ally:
Faction: Wayfarers Champion
Personal:
Promotional:
Social:
Starship:
Slotless: Starfinder Society Special scare package: Tatoo of the Starfinder-as an immediate action, when you suffer a critical hit or suffer at least 15 damage from a spell or Supernatural ability, you gain 10 temporary hit points that last for one minute. You also gain one previously spent Resolve point when using this boon. After using, cross off your sheet.