About Gervar
GERVAR CR 1/2
Male Human (Kellid) Barbarian (Superstitious, Beast Totem) 1
NG Medium Humanoid (Human)
Init +4; Senses Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+3 armor, +1 shield, +2 Dex)
hp 13 (1d12+1)
Fort +3, Ref +3, Will +1
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OFFENSE
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Spd 40 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Shield, Light Wooden +4 (1d3+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2) and
. . Waraxe, Dwarven +4 (1d10+3/20/x3)
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STATISTICS
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Str 16, Dex 14, Con 13, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Exotic Weapon Proficiency: Waraxe, Dwarven, Rugged Northerner
Traits Deft Dodger, Ice Walker (Kellid), Outlander - Exile
Skills Acrobatics +4, Climb +5, Craft: Leather +6, Escape Artist +0, Fly +0, Handle Animal +5, Knowledge: Nature +6, Perception +5, Ride +0, Stealth +0, Survival +5, Swim +5
Languages Common, Hallit, Thassilonian, Varisian
SQ Cold weather outfit, Fast Movement +10 (Ex), Rage (5 rounds/day) (Ex)
Combat Gear Dagger, Shield, Light Wooden, Studded Leather, Waraxe, Dwarven; Other Gear Backpack (5 @ 18 lbs), Bedroll, Blanket, winter, Bread, per loaf, Cheese, hunk of (2), Cold weather outfit, Explorer's outfit, Meat, chunk of (2), Pouch, belt (1 @ 0.68 lbs), Rations, trail (per day) (3), Sack (8 @ 5.5 lbs), Torch (3)
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TRACKED RESOURCES
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Dagger - 0/1
Rage (5 rounds/day) (Ex) - 0/5
Money: 20 GP, 9 SP, 5 CP
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SPECIAL ABILITIES
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Cold weather outfit +5 Fort save vs. cold weather.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ice Walker (Kellid) +1 bonus on saves against cold; ignore Acrobatics penalty for ice
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened
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Background: Born the second son of his clan's leader, he found himself thrust into the position of leading the tribe someday when his older brother was stricken with a sickness that killed him. Gervar felt the clan shaman was responsible, but without proof, the Shaman managed to have him exiled for an imagined insult to the clan.
Wandering the tundra trying to survive, Ger found himself imagining the bear spirit who his clan followed speaking to and leading him to safety. After days, he realized it was a spirit avatar of the great bear and that for some reason he'd been chosen to bring the clan to safety and remove the false shaman. However, Ger realized he needed a bit more power and skill before he attempted, so he's been selling his skills to those in need, helping those who need it.
Description: Tall and muscular, Ger keeps his head shaved bald, but with a tight close-cropped beard that shows a blend of red and blond. His grey eyes have a bit of humor to them, but when in battle his gaze is sharp edged and steely.
Personality: Usually quiet, Gervar tends to observe first, then interact. Some take it for slowness, but he is the proof that slow doesn't always equate to lack of intellect. He's slow to make friends, but when he does he stands by them without fail. If he's gathered among friends, he can be most jovial and cheerful.
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