Cirieo Thessaddin

Gerry Thylley's page

64 posts. Alias of Eric Swanson.


Classes/Levels

Male CG halfling fighter (Ustalavic duelist) 2 | HP 19/19 | AC 18/19 , T 15, FF 14 | F: +5, R: +4, W: +2 | CMD 16 | Perc. +4 | SM +0 |Init. +3

About Gerry Thylley

Gery Thylley
Male halfling fighter (Ustalavic duelist) 2 (Pathfinder Campaign Setting: Inner Sea Combat)
CG Small humanoid (halfling)
Init +3; Senses Perception +4
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 size) +1 vs Medium and larger opponents.
hp 19 (10 + 2con +6 +1fc)
Fort +5
Ref +4; +1 bonus vs. trample attacks
Will +2; +2 vs. fear
Defensive Abilities: underfoot
Resist: fortified drinker (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol)
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Offense
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Speed 20 ft.
Melee +1 dagger +5 (1d4+1/19-20, s/p) or
. . longspear +4 (1d6+1/×3, p) or
. . rapier +5 (1d4+1/18-20, p) or
. . MW Kukri +5 (1d3+1/18-20, s)
Ranged sling +7 (1d3+1, b)
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Statistics
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Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 13 (+1), Wis 11 (0), Cha 14 (+2)
Base Atk +2; CMB +2; CMD 16

Feats
Halfling Slinger: You gain a +1 racial bonus on attack rolls made using a sling.
Cautious Fighter: When fighting defensively or using total defense, your dodge bonus to AC increases by 2.
Desperate Swing: +4 critical confirmation when fighting defensively, make an attack with total defense 1/day.

Traits
Corpse Dodger (Ustalav): Once per day, you can cast hide from undead as a spell-like ability. The casting time is a swift action and the caster level for this effect is always 1st; this ability is otherwise identical to the spell.
Fortified Drinker: Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.
All Alone: The murder victim was a lover. With your lover's death, a part of you died as well, leaving you haunted, grim, and prone to dark musings. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.

Skills [6 + 1 FC Total 7]
Acrobatics +5
Climb +7 (2)
Handle Animal +6 (1)
Intimidate +3
Perception +4 (2)
Profession (Sailor) +4 (1)
Stealth +7
Survival +4 (1)
Racial Modifiers +2 Perception

Languages Common, Chelaxian, Halfling
SQ duelist stance +1

Combat Gear alchemist's fire (2), acid, thunderstone

Other Gear
Studded Leather (small) (spare)
+1 Dagger
Small MW kukri
Small longspear
Small rapier
sling with 10 sling bullets
backpack
bedroll
belt pouch
flint and steel
halfling trail rations[UE] (5)
mess kit[UE]
mug/tankard
mead (2 mugs)
soap
torch (3)
waterskin
7 gp, 6 sp, 7 cp
20 vials of Shiver
Potion of Cure Light Wounds
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Special Abilities
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Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Underfoot Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces halfling luck.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Duelist Stance +1 (Ex) At 1st level, an Ustalavic duelist gains a +1 dodge bonus to AC as long as he is wearing no armor or light armor, wields a melee weapon in one hand, and his other hand is empty. This bonus increases by 1 for every 5 levels the duelist possesses to a max of +5.
Bravery +1: +1 bonus on Will saves against fear.

Harrow points = 1:

Each PC has earned 2 Harrow Points from Zellara's harrowing.

Spending Harrow Points: The PCs can spend Harrow Points as a free action. As long as a PC has enough points, there is no limit to how many points she can spend in a round.

Edge of Anarchy
In “Edge of Anarchy,” the PCs are faced with numerous situations where they need to be quick on their feet or skilled with their hands. During this chapter, a character can spend his Harrow Points in the following ways.
1. Dexterity Rerolls: A PC can spend a Harrow Point to reroll an initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based check. The PC must abide by the new result (although if he has additional Harrow Points, he can use them for additional rerolls).
2. Dodge Bonus: A PC can spend a Harrow Point to gain a +1 dodge bonus to his Armor Class for one encounter. He can spend up to 3 Harrow Points per encounter to increase his Armor Class in this manner.
3. Speed Increase: A PC can spend a Harrow Point to increase his base speed by 10 feet for one encounter.

Background:

Gerry was one of the many halfling slaves who was part of the maintenance crew serving the Chelish Navy. He managed to escape from the iron bonds of Cheliax with the assistance of the Bellweather Network and eventually made his way to Korvosa.

When he arrived his stay would have been a brief one except he drew the attention of an old instructor from Ustalav, a long retired member of The University of Lepidstadt. While Gerry was hiding underground here he managed to pick up the rudiments of the Lepidstadt Style, one of fluid motion and precise thrusts.

Also the old man taught him how to work a rudimentary form of magic to hide from the undead hanging out in the Gray District.

Things were looking like he would eventually survive the ordeal here, but while his body did...his heart was an entirely different manner. His lover, a fellow halfling named Melilot Longbottom was knifed to death in a dark alley one night. You were called to the scene by the Korvosan Guard to identify the body, and as rough as that was for you, you also noticed your ring was missing from the body. Whoever murdered your loved one stole that ring—you’re convinced of it. You’ve done some investigation on your own and recently found the ring for sale at a local merchant. Although, to your great frustration, you can’t afford yet to buy it back, the merchant did tell you from whom he purchased the ring: a man named Gaedren Lamm. It seems likely this criminal is the one who killed your loved one, or at the very least knows who did. The only problem is finding him.