Race |
| HP: 37/37 | AC: 16 (12 Tch, 13 Fl) | CMB: +7, CMD: 19 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +6, SM: +1 |
Classes/Levels |
| Speed 30ft | Spells: 1st 5/5, 2nd 4/4, 3rd 3/3 | Active conditions: Mage Armor (8 hrs) |
Gender |
Male LE Human Transmuter (Shapechanger) 5 |
About Gerontius
Gerontius
Male human transmuter (shapechange[APG]) 5 (Pathfinder RPG Advanced Player's Guide 147)
LE Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 shield)
hp 37 (5d6+15)
Fort +4, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee mithral dagger +8 (1d4+5/19-20)
Ranged mwk heavy crossbow +5 (1d10/19-20)
Special Attacks battleshaping
Spell-Like Abilities (CL 5th; concentration +5)
. . 3/day—mage hand
Transmuter Spells Prepared (CL 5th; concentration +8)
. . 3rd—fly, heroism, monstrous physique I[UM]
. . 2nd—alter self, cat's grace, mirror image, telekinetic volley
. . 1st—enlarge person (DC 15), long arm[ACG], mage armor, protection from evil, shield
. . 0 (at will)—detect magic, light, prestidigitation
. . Opposition Schools Divination, Necromancy
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Statistics
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Str 20, Dex 14, Con 14, Int 16, Wis 8, Cha 10
Base Atk +2; CMB +7; CMD 19
Feats Combat Casting, Multimorph[UM], Point-Blank Shot, Scribe Scroll, Spell Focus (transmutation), Varisian Tattoo[ISWG]
Traits reactionary, transmuter of korada
Skills Diplomacy +5, Fly +10, Intimidate +5, Knowledge (nobility) +11, Knowledge (planes) +11, Linguistics +8, Perception +4, Profession (torturer) +5, Spellcraft +11
Languages Abyssal, Common, Elven, Halfling, Infernal, Thassilonian
SQ arcane bond (+1 amulet of mighty fists), physical enhancement (+2)
Combat Gear silver crossbow bolts (50); Other Gear +1 silken ceremonial armor[UC], mithral buckler, blunted bolts (10), crossbow bolts (20), mithral dagger, mwk heavy crossbow, +1 amulet of mighty fists, cloak of resistance +1, wizard starting spellbook, 222 gp
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Special Abilities
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Arcane Bond (+1 amulet of mighty fists) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Battleshaping +1 (6/day) (Su) As a swift action, gain bite, claw, or gore attack for 1 rd with enhancement bonus based on level.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination You must spend 2 slots to cast spells from the Divination school.
Multimorph Your studies in transmogrification have increased your control over shapechanging spells. When you cast a spell of the polymorph subschool on yourself, you may expend 1 minute of the spell's duration as a standard action to assume another form allowe
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +2 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Shapechange Associated School: Transmutation
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Transmutation) Spells from chosen school gain +1 caster level.
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