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![]() I'm not sure if any of the Paizo staff are even allowed to comment on this, but if so I am very curious. How long have you known this was coming? When did WotC let Paizo know that the license would not be renewed? Obviously Paizo has been preparing for the eventuality for some time to have Pathfinder up and out the door. Was this a product you were planning to market anyway? Did Paizo only fear the expiration of the license, and planned Pathfinder as a back-up? Or did Paizo know several months ahead of time that the license was to be revoked, and had this time to sit down and create the Pathfinder concept. I guess my questions are: when did the conceptualization of Pathfinder first begin? and How was it related to the time WotC notified Paizo that the license would be revoked? ![]()
![]() First, I have loved Dungeon and Dragon, and have appreciated everything that Mona et al. have done for the magazines: each one has been better than the last. But, in a way, paizo subscribers are getting what they want. Adventure Paths over six months with lots of content. GameMastery modules. New monsters, new NPCs, new rules, extensive backdrops... Everything that people have called for. And now Paizo can do it. Not only that, but with the same authors, same artists, the same high quality that we have grown accustomed to. On the one hand, I am saddened that the magazine are dead. But I belive that what Paizo will accomplish beyond the magazine will be a step above the magazines themselves. The magazines, in many ways, has proven to restrictive of a medium, and Paizo is breaking out of it. Congratulations! And I look forward to the future. ![]()
![]() If Christpher Hantzman or Mike McArtor are reading this: Thank you! If you had any other ideas that were left on the cutting room floor, or even house rules for your home games, I'd be glad to hear them! I loved this article, and it is exactly what I've been looking for as an alternate class feature for the sorcerer. I like exchanging the familiar for a special ability, and I like abilities that are dependent on level. The primary issue I've had with the sorcerer is the whole "no reason to stay a sorcerer when you can take a full caster progression prestige class." I've seen plenty of alternatives, but they always either circumvent the sorcerer's intrinsic limitations (metamagic casting time) or an ability that does not increase with level, or both. With many of the abilities listed in this excellent article, there is now a greater benefit for a sorcerer to remain a sorcerer, at least for 7 or 15 levels. Again, thank you to the two authors. I would love to see more of this type of alternative for the sorcerer, be it in the magazines, published, or as enhancements: I've been waiting to see a balanced idea like this for a very long time. ![]()
![]() I've been contemplating buying some D&D Miniature singles, but I am having a hard time making my choices: I don't know the sizes. Of course, I could go back to my MM and look up the size category for any given creature, but it's a bit much. Especially since some of the miniature names don't necessarily refer to the name of the creature! Is there any way that a paranthetical (Medium, Huge) might be placed in the title/name of the miniatures in your Store? Or at least a chart or a list with all the miniatures and sizes compiled? This would be extremely useful to me. Thank you. ![]()
![]() The past couple days I have noticed that the website sidebar has not been rendered in code. I get a straight list of indented links that takes up about twice the width as it did previously. I'm getting it on multiple computers, and cleared my caches just in case, and still have the same problem. Has anyone else noticed this issue? ![]()
![]() I'm looking for a specific adventure published in Dungeon sometime in the third edition era. All I remember about it is that the PCs find/discover a village/building in the middle of a clearing that phases in and out of the Material Plane. It appears for only a few days, and the PCs need ot accomplish some task or solve some mystery within that time. Does this adventure sound familiar to anyone, or know in which issue I can find it? Thanks! ![]()
![]() Allrighty, so this variant allows a sorcerer to gain the ability of a domain and can add one spell from that domain to his list of spells known for one use for one day. My question: Some domains relate to cleric level. For example, the Knowledge Domain ability says, "Add all Knowledge skills to your list of cleric class skills" and the Strength Domain ability says, "You gain an enhancement bonus to Strength equal to your cleric level." Now, for the benefits of this feat, should I replace "cleric level" with "sorcerer level?" ![]()
![]() I've just finished reading through the Prison Mail for issue #133 of Dungeon, and the letter regarding future iconic characters caught my eye. I have a few (general) suggestions. I would hazard that many of us who read Dungeon regularly and visit the Paizo boards also grace the EnWorld boards. Specifically, the Story Hours. I would like to suggest that maybe one or two future iconics come from one of the popular story hours on the ENWorld boards. How about Caine from JollyDoc's Shackled City, or perhaps Giovanni from his Age of Worms. We have Clueless, the half-fey blademaster, from Shemeska's campaign. Piratecat, Lazybones, and several others have many great characters that I would love to see represented in Dungeon. Anyone else agree? ![]()
![]() So, after receiving #333 in the mail and flipping to the sorcerer Class Acts column, I saw these "knowstones." In essence, slotless magic items that allow a sorcerer to know an additional number of spells. These are perfect, something akin to what I'm looking for. A mechanic that addresses, to some extent, a method for a sorcerer to learn additional spells without wasting numerous feats. However, I was concerned about "balance" and wanted to fish for opinions. The "cost" of a knowstone is (spell level) squared * 1000gp. Does this seem fair for such an item? Theoretically, a sorcerer with cash to spare could purchase a handful of knowstones, stick them in his pocket, and within a day add five more spells known to his repertoire, for practically any level. Granted, I like the idea. But the ultimate question must be asked. Is it balanced? |