Fighter

Gerien Frell's page

No posts. Organized Play character for Nomadical.


Full Name

Gerien Frell

Race

| HP: 92 / 92 | AC: 23 (T 14, FF 21) CMD: 26 |F: +12, R: +7, W: +9

Classes/Levels

| Speed 40ft | Rage: 26 / 26 | Active conditions: None

Gender

Male CN Human (Ulfen) Unchained Barbarian (Invulnerable Rager) 6 / Ulfen Guard 3

Size

M

Deity

Gorum

Languages

Common, Ulfen

Occupation

Member of the elite Ulfen Guard protecting Grand Prince Stavian III, hunting guide to Taldan noblemen on his days off, Pathfinder

Strength 20
Dexterity 14
Constitution 17
Intelligence 9
Wisdom 12
Charisma 7

About Gerien Frell

Attacks::

+1 Furious Greatsword +15/+10 (2d6+8 / 19-20 x2)
Raging: +19/+14
Damage: +9 Power Attack, +5 Raging, +2d6 Vital Strike, +3 Witch Hunter (WH) (vs Creatures with Spells or SLAs)

+1 Lucerne Hammer +15/+10 (1d12+8 / x2)
Raging: +17/+12
Damage: +9 Power Attack, +3 Raging, +2d6 Vital Strike,+3 WH

Ammentum +11 (1d6+5 +2 Raging +3 WH / x2)

Armor Spikes +14 (1d6+5 / x2)
Raging +16, Damage: +3 Raging +3 WH

BAB:+9
CMB:+14

Defense::
 
AC: 23 (Armor +8, Dex +2, Natural +1, Deflection +2)
Touch: 14 FF: 21
Raging 21, T 18, FF 19

Damage Reduction: DR 3/- (DR 6/- versus non-lethal damage)
Resist Cold 1
Saves F +12 / R +7 / W +9 (W +11 raging)
Superstitious +6 competence bonus to Saves vs Spells & SLAs stacks w/ untyped Will save bonus from Rage
Cannot be willing target of any spell Must attempt & Fail save to be affected
CMD:28

Class Abilities and Rage Powers::
 
Rage:: 26 Rounds per day. +2 (untyped) bonus to melee attack, melee damage, thrown damage, Will saves. -2 AC. Temp HP +3/HD

Fast Movement:: +10 feet.
Chosen Ally:: At 1st level, when entering a rage, an Ulfen Guard can choose an ally to protect as a free action. He must make this choice when beginning his rage and cannot change his designated ally while raging. Whenever he is adjacent to his chosen ally, he can choose to take a -1 penalty to AC to grant his ally a +1 dodge bonus to AC and Reflex saves.

Superstition:: +6 Competence bonus vs Spells & SLAs, but cannot be the willing target of any spell while raging. Must fail a saving throw to benefit.

Witch Hunter:: +3 damage vs creatures with Spells or SLAs (SU abilities do not count.) If he confirms a critical vs a creature with an ongoing beneficial spell effect, the effect is suppressed for 1 round.

Ghost Rager:: Deal normal damage to incorporeal creatures even with non-magical weapons. Also, gain a Morale bonus to Touch AC equal to the saving throw bonus from Superstition (+6)

Winter Rage:: As a standard action, the barbarian can bellow a 20-foot cone of frigid, snowy air. Until the beginning of the barbarian’s next turn, creatures moving through the cone move at half speed.

Extreme Endurance:: At 3rd level, the invulnerable rager is inured to either hot or cold climate effects as if using Endure Elements. In addition, the barbarian gains 1 point of cold resistance for every three levels beyond 3rd. This ability replaces trap sense.

Alert Guardian::May enter rage as an Immediate action even when flat-footed or surprised

Guarded Thoughts:: At 2nd level, if the Ulfen Guard fails a saving throw against a charm or compulsion effect, he immediately receives an additional save with a +5 circumstance bonus if the effect would compel him to attack his chosen ally. The guard can use this ability any number of times, but only once per effect.

Equipment::
 
+1 Furious Greatsword
+1 Lucerne Hammer
Ammentum (3@) (It’s a javelin wound with leather to give it some spin thus 50’ range, but makes it a martial weapon)
+2 Mithral Breastplate
Cloak of Resistance +2
Ioun Torch
Belt of Strength +2
Ring of Protection +2
Amulet of Natural Armor +1
Boots of the Cat
Jade Wayfinder
Wand of Cure Light Wounds (20 charges remaining)
Wand of Enlarge Person (40 charges remaining)

Feats::
 
Furious Focus:: When Power Attacking, no attack penalty on first attack each round
Power Attack:: -3 attack, +9 damage (assumes 2-handed weapon)
Improved Initiative
Combat Reflexes
Vital Strike
Iron Will

Skills::
 
Acrobatics +9
Climb +10
Intimidate +2
Kn(Nobility) +4
Perception +14
Ride +5
Sense Motive +7
Survival +13 (Day Job)
Swim +10
Armor Check Penalty -1 (included)

Traits::
 
Berserker of the Society:: +3 Rage rounds per day (Combat)
Gruff Watcher:: +1 Initiative and Perception (Race: Ulfen)

Alternate Favored Class Bonus taken for UnBarb 1-6: +1 / 3 to Superstition bonus

botting dice expression:

“PA/FF” = Power Attack with Furious Focus

Single Attack, Sword, Vital Strike, NO rage
[dice=Sword, PA/FF]d20+15[/dice]
[dice=damage, PA/FF, Vital Strike]4d6+8+9[/dice]

Single Attack, Sword, Vital Strike, Rage
[dice=Sword, PA/FF, Rage]d20+19[/dice]
[dice=damage, PA/FF, Vital Strike, Rage]4d6+8+9+5[/dice]
+3 Damage vs Creatures with Spells or SLAs

Full Attack, Sword, NO rage
[dice=Sword, PA/FF]d20+15[/dice]
[dice=damage, PA/FF]2d6+8+9[/dice]
[dice=Sword, PA/FF]d20+7[/dice]
[dice=damage, PA/FF]2d6+8+9[/dice]

Full Attack, Sword, Rage
[dice=Sword, PA/FF, Rage]d20+19[/dice]
[dice=damage, PA/FF, Rage]2d6+8+9+5[/dice]
[dice=Sword, PA/FF, Rage]d20+11[/dice]
[dice=damage, PA/FF, Rage]2d6+8+9+5[/dice]
+3 Damage vs Creatures with Spells or SLAs