Half-Orc

Geoffrey Hartmann's page

No posts. Alias of Steffanio.


Race

Half-Orc

Classes/Levels

Barbarian (Urban Barbarian) 2

Gender

Male

Size

Medium

Age

20

Alignment

Neutral Good

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Geoffrey Hartmann

—-------===: Geoffrey Hartmann :===----------

Male Half-Orc Barbarian (Urban Barbarian) 2
Neutral Good Medium Humanoid (Human, Orc)
Initiative: +2; Senses: Darkvision (90 ft.)

---===: Defense :===---
AC: 17, touch 12, flat footed 15 (+4 Armor, +1 Shield, + 1 Dex)
HP: 23/23 (2d12)
Fortitude: + 5; Reflex: + 2; Will: -1

---===: Offense :===---
Speed:
Melee:

---===: Statistics :===---
Strength: 18, Dexterity: 14, Constitution: 14, Intelligence: 10,
Wisdom: 8, Charisma: 12
Base Atk: + 2; CMB: + 6; CMD: 18
Feats: Power Attack
Traits: Rich Parents, Fencer
Skills: Climb +11, Diplomacy +8, Disguise +3, Intimidate +11, Knowledge (Local) +9, Knowledge (Nobility) +7, Profession (Soldier) +7, Swim +11
Languages: Common, Orc

Gear:
Mail Shirt, Belt Pouch (2), Gambeson, Glasses (fake), Signet Ring, Bread, Cheese (2), Wand of Disguise Self (39/50 charges), Buckler, Scimitar, Candle (2), Matches, Mirror, Sealing Wax, Waterskin, Whetstone. GP: 0

---===: Special Abilities :===---
Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.
Controlled Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength, Dexterity, or Constitution. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. If she increases Constitution it grants her additional Hit Points, but these disappear when the rage ends and are not lost first like temporary hit points.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian’s check exceeds the DC.
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.