|
Crimson Jester wrote: Not that they have any "BAD" Modules but for giggles and grins what is the worst Paizo module? My worst D&D experience ever was, without a doubt, "Tides of Dread." Our party already had significant turnover--only two of the original characters in the party were still alive. (In contrast, the same group had four characters forge through the entirety of Age of Worms.) We managed to do just about everything we could to fortify the colony--I think we actually pulled off all of the side quests despite the time limit--and persevered through the actual battle until the very end. Then Vanthus's WMD wiped most everything out. The PCs all passed the saves, and the DM said Lavinia did, too. But all of the work we had put in the past few sessions was effectively negated. I've never left the table with such a bad taste in my mouth. I was writing my own homebrew campaign at the time, and immediately made a mental note of Tides of Dread: "This is what NOT to do." We continued the campaign for a few months afterward, but more out of commitment to the group, I think, than any actual fulfillment. We never finished the adventure path, but by the time we concluded, my character was the only one that witnessed the Farshore battle that was still alive. I still get angry just thinking about it.
Aristodeimos wrote:
What's with the past tense and eBay? As Immora said, they changed MechWarrior 3rd ed.'s name to the "Classic BattleTech RPG," but it's still in print and available from Paizo here.
My local group invariably starts at Level 1, not only for the reasons QXL99 described, but also for the sense of achievement. Anyone can roll-up a 20th level character, but getting a character to actually earn that power takes skill, luck, and dedication. I think we all have at least one character that has gone from 1 to epic, and many of us have several such characters. |