hp 15/15 | AC 18 | FF 14 | T 14 | CMD 17 | Fort +1 | Ref +7 | Will +3 | Init +6 | Perception +7 | Sense Motive +7 | Movement 30ft | Darkvision 60ft |
Classes/Levels
Tracked Resources:
Wand of Cure Lt. 47/50, Reroll 1/1
Gender
Male half-Orc Rogue 1
Size
M
Special Abilities
Evasion
Deity
Phrasma
Strength
14
Dexterity
18
Constitution
12
Intelligence
10
Wisdom
14
Charisma
8
About Gene Tannen
Male Half-Orc Rogue
N Medium Humanoid (orc, human)
Init +6; Perception +7; Darkvision
Defense
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AC 18 (+4 armor, +4 Dex); Touch 14; Flat-Footed 14; CMD 16
hp: 9 (1d8+1, 0FCB)
Fort 1, Ref 7 evasion, Will 3;
Offense
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Melee
dagger +5 (1d4+2) (silver daggers -1 to damage)
or dagger +3 (1d4+2), dagger +3 (1d4+1)
Sap +5 (1d6+2 NL)
Light mace +5 (1d6+2)
Ranged
Light Crossbow, CI bolts +5 (1d8)
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Stats STR 14, DEX 18, CON 12, INT 10, WIS 14, CHA 8
BAB +1, CMB +3, CMD 17
FEATS Two Weapon Fighting, WEapon Finesse (Rogue Talent)
Traits Reactionary (+2 to Init, Combat), Indomitable Faith (+1 to Will Saves)
Special Abilities Trapfinding (+1 Perc & DD for traps), Sneak Attack (1d6)
Skills ACP = 0, Acrobatics +9*, Climb +6*, Disable Device +9 (+12 vs traps with tools),Escape Artist +9*, Perception +7 (+8 vs. traps), Profession(tailor) +7 Sense Motive +7, Sleight of Hand +8, Stealth +9*, Swim +6* (*=Includes ACP)
Class Features Trapfinding, Sneak Attack
Languages Common, Orc
Combat Gear Backpack, CLW wand (50 charges), CLW potion, dagger *2, CI dagger *2, Alchemical Silver dagger *2, sap *2, CI light mace *2, mwk thieves tools, mithril chain Shirt, Silk Rope, grappling hook, antitoxin, acid flask *2, alchemist fire *2, Light Crossbow, CI bolts * 20, flint and steel, pitons *11, signal whistle, bedroll, blanket, waterskin, trail rations *5, hot weather gear (free), cold weather gear, everburning torch, chalk *10, soap *10, hammer, needle *3, crowbar, rope (pulled into threads, cuz no thread in CORE).