Android

Gema's page

24 posts. Alias of Ravenfall.


Full Name

Gema

Race

Android

Classes/Levels

Arcanist [White Mage] (1) HP: 8 | AC12, touch 12, flat-footed 10 | Fort +1, Ref +2, Will +2 | CMB -1; CMD 11 | Init +4

Gender

Female

About Gema

Gema
Female android arcanist (white mage) 1 (Pathfinder Campaign Setting: Inner Sea Bestiary 3, Pathfinder RPG Advanced Class Guide 8, 79)
NG Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee sickle -1 (1d6-1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane reservoir (1/4), consume spells, nanite surge
Arcanist (White Mage) Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, magic missile
. . 0 (at will)—acid splash, daze (DC 14), light, ray of frost
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Statistics
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Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 11
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Traits reactionary, stargazer
Skills Acrobatics +0 (-4 to jump), Heal +1, Knowledge (arcana) +8 (+10 to identify alien monsters' abilities and weaknesses), Knowledge (engineering) +8 (+10 to identify alien monsters' abilities and weaknesses), Knowledge (local) +8 (+10 to identify alien monsters' abilities and weaknesses), Perception +2, Sense Motive -5, Spellcraft +8, Use Magic Device +4; Racial Modifiers +2 Perception, -5 Sense Motive
Languages Common, Elven, Goblin, Halfling, Orc
SQ emotionless, spontaneous healing
Other Gear crossbow bolts (30), light crossbow, sickle, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, pot, soap, spell component pouch, torch (10), trail rations (10), waterskin, 82 gp, 5 sp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Spontaneous Healing (Cure Spells) (Su) Spend reservoir points & slot to cast any cleric cure spell.
Stargazer Disable Device or Knowledge (engineering) +1 and is a class skill

Background:
It's tough, never knowing where you come from.

Such has been the constant struggle for Gema, an android from one of Numeria's many otherworldy ruins.All Gema has is vague recollections and stories, legends and findings passed down since the Starfall ages ago. Often, she can often be found staring up at the starry night sky, pondering what lies beyond. She was first found supposedly still sleeping in her pod by a pair of explorers traversing ruins along the outskirts of the Felldales. She was found by a pair of adventurers on the outskirts of the Felldales, still sleeping in her pod, undisturbed by the crash or the passage of time. Their intrusion and subsequent investigation accidentally awoke the android from unfathomably long slumber, and she found herself without memory of who she was or where she had come from due to a malfunction in the pod caused by the crash. Aware of what they had found, they whisked her away rather than let her become another one of the Technic League, the Kellid, or worse, one of the many ravagers of the Felldales, taking her with them back to their home in Aaramor.

Unable to remember her true name or purpose, the android took the name "Gema", a malformation of a word etched on the pod she had been rescued from. Thankful to be free from her pod but confused and unnerved by her lack of memories and her nonexistant sense of palce, she stayed with the adventuring pair. In many ways became like a daughter to them, as they taught her of Numeria and of Golarion, of their gods and customs. She was smart and aware enough of her otherworldly origin to know she was not of Golarion, particularly once she was able to explore the ruins across Numeria with her adoptive parents. She longed to know what she had come from and who she was, and often spent long nights outdoors staring up at the sky ponderously. Anything she could find that might give her a hint of her origins in the ruins she would cherish, though most anything she found herself was damaged too far beyond repair to use.

Taking after her mother, she learned to harness Golarion's magical energies through hard study and sheer force of will. Her studies proved different than her mothers, however - wishing to help others the way she had been helped by her adoptive parents, and wishing to use her magical skills to impress others and curry their aid into helping her find out more about Numeria's ruins and their origins, she learned how to twist the magical energies she wielded into curative magic, so that she could help others and return life in a more meaningful way - so she could repay the compassion given to her in a way she could understand and express.

Often turned away from by the few other androids she's come into contact with, and chided for the current state of her being, Gema has finally left her adventurer parents and set out on her own in the hopes of finding what, exactly lies out in the stars - and where in the Dark Tapestry she came from to Golarion. The world may be her new home, but nothing would mean more than finding out about her true home. Now, all she can do is hope she can aid others well enough to accompany them on their expeditions into the ruins, and the answers that hopefully await her there.

Personality:

Gema is hard working and industrious, usually determined to see something through once she puts her mind to it - regardless of how long it's going to take to accomplish whatever she's set her eyes on. She also exhibits a sense of curiosity somewhat uncommon in other androids; despite this, she still doesn't really have a grip on the idea of emotions, and often finds herself confused or frustrated when trying to express herself in a manner she feels like the other races of Golarion would appreciate or accept. She WANTS to move beyond simple and logical affirmations of gratitude or action, but finds herself unable to.

Despite this, she tries her hardest to show a sense of gratitude, compassion, and general positivity, even if she sometimes winds up way off the mark due to her inability to properly comprehend or express these emotions. Instead, she goes off the actions of others, something that can and many times does end with misunderstandings.

Appearance:
Gema stands just over 6 feet tall, with long deep violet hair. Like most other androids, she has a slender frame, with clear white eyes. On her left arm above her elbow is an ink tattoo that reads "Gamma", the word that was on her pod that she took her name from. Unlike some others, she doesn't take much effort to hide the reality of what she is to the rest of the populace, embracing the fact that she is a construct of otherworldly design.

She often dresses in white or green clothing, often loose and somewhat flowing, with a hood to protect herself from the elements as needed. She likes to dye patterns into her otherwise plain clothes, often in her prefered colours, creating an odd bit of uniqueness to her otherwise typical android demeanor and appearance.