Lini

Gem Chiaclisnid's page

1 post. Alias of Daniel Stewart.


About Gem Chiaclisnid

Gem Chiaclisnid
Female gnome druid 1
N Small humanoid (gnome)
Init 2; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort 4, Ref 2, Will 5; +2 vs. illusions
Defensive Abilities warden of nature[APG]
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Offense
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Speed 20 ft.
Melee quarterstaff +1 (1d4 B)
Ranged sling +3 (1d3 B)
Spell-Like Abilities (CL 1st; concentration +3)
. . 3/day—haunted fey aspect[UC]
. . 1/day—detect poison, know direction, speak with animals, stabilize
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—speak with animals (4 rounds/day)
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—calm animals[D] (DC 14), goodberry, shillelagh (DC 14)
. . 0 (at will)—detect magic (at will), purify food and drink (at will) (DC 13), stabilize (at will)
. . D Domain spell; Domain Animal domain
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 17, Cha 15
Base Atk +0; CMB -1; CMD 11
Feats Arcane Talent (Mhh)[APG]
Traits first memories, friend of the fey (lands of the linnorm kings), green-blooded
Skills Acrobatics +0 (-4 to jump), Heal +7, Knowledge (nature) +6, Perception +9, Survival +9; Racial Modifiers +2 Perception
Languages Common, Druidic, Gnome, Sylvan
Other Gear lamellar (leather) armor[UC], quarterstaff, sling, 20 gp
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Special Abilities
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Arcane Talent (MHH) Gain a cantrip as a spell-like ability.
Druid Domain (Animal)
Fey Magic (Favored Terrain [Forest]) Gain spell-like abilities in selected terrain.
Gnome Magic
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex)
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Appearance
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Gem is small even for a gnome, with moss-green hair braided with tiny wildflowers and amber eyes that seem to shimmer like tree sap. Her skin has a faint earthy tone, and she wears practical leathers adorned with charms of bone, seeds, and polished stones. Her staff is carved from a fallen oak, etched with spiralling runes.
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Personality
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Gem is curious and whimsical, but deeply protective of nature’s balance. She sees civilization as both a threat and an opportunity—if guided properly, it can coexist with the wild. She has a mischievous streak, often speaking in riddles or teasing companions, but her wisdom shines when decisions affect the land.
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Backstory
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Gem grew up in a secluded gnome enclave nestled in the Verdant Hills, where the First World’s influence lingers. From an early age, she felt a strong connection to the primal forces of nature, hearing whispers in the wind and songs in the rivers. Her mentor, an ancient druid named Thalindra Mossroot, taught her that the River Kingdoms are a fragile tapestry—one that mortals often tear apart with greed.
When rumors spread of new settlers seeking to tame the Stolen Lands, Gem felt a calling. She believes this is a pivotal moment: either the wilderness will be destroyed, or a new harmony can be forged. She joins the expedition not to conquer, but to guide—ensuring that the roots of civilization do not strangle the old forests.