Muttering a curse, Gelb drops the used wand and traverses the room to stand next to the other changeling. He draws a scroll as well from his case.
Move: move to K6.
Standard: draw scroll from scroll case.
Manfred
O6.
Gelb glances at Janosz to check him before pulling his trusty wand of magic missiles and unleashing it at the vampire. Unexpectedly, the wand's wood cracks and splits in two after unleashing its bolts.
Move action: draw wand.
Standard action: activate wand.
Damage: 5d4 + 5 ⇒ (3, 3, 1, 2, 3) + 5 = 17.
Incidentally, that was the last charge on that wand.
Manfred
Aw crud! Forgot about the deal we had with this joker.
Init: 1d20 + 9 ⇒ (12) + 9 = 21.
"Wait!...wait...wait," Gelb pleads quickly.
"Hold on!"
"Surely there must be something we can do to satisfy your Keeper in borrowing your relics. After all, didn't we pass all your tests to make it here."
Gelb rolls his eyes at the other changeling's comment.
"You guys won't be satisfied until I'm dying from a trap."
Perception (vs traps): 1d20 + 17 ⇒ (17) + 17 = 34.
Sadly, Gelb cannot offer aid to any of these rolls.
Perception (vs traps):1d20 + 17 ⇒ (18) + 17 = 35.
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Not anymore. You're a little too eager for us to open the door.
"Only heroes fight unnecessary fights," Gelb mutters in complaint.
Gelb watches the zombies lumber up the ramp; waiting for them to get closer.
Gelb will delay until the zombies get closer
Janosz
Gelb unleashes his wand the closest ogre zombie.
Standard: activate wand of magic missile at OZ16.
Damage: 5d4 + 5 ⇒ (2, 3, 2, 3, 1) + 5 = 16.
Gelb at L25.
Janosz
Init:1d20 + 9 ⇒ (11) + 9 = 20.
"This is a bad idea," Gelb mutters under his breath as he readies himself for the onslaught.
Gelb gives the room a check as well.
Perception (vs. traps): 1d20 + 17 ⇒ (6) + 17 = 23.
"See anything interesting!" Gelb yells at Janosz.
Gelb steers carefully away from the pit and checks the door for anymore surprises.
Perception (vs. traps): 1d20 + 17 ⇒ (2) + 17 = 19.
"It's safe."
Readied action to activate wand of magic missile as soon as the wraith appears.
Wand of Magic Missile: 5d4 + 5 ⇒ (3, 2, 3, 2, 2) + 5 = 17.
"Don't care. Let's see how it likes some magic."
Standard: activate wand of magic missile at mirror wraith.
Damage: 5d4 + 5 ⇒ (2, 1, 4, 3, 4) + 5 = 19.
Janosz
Assuming the shaded area is Kaz's aura...
Gelb shakes the mental cobwebs from his head. "Nice trick with the mirrors and this enchantment. But how long can you keep it up?"
Using magic on the mirrors seem to be a bad idea and I'm not sure if physical attacks will fare any better.
So Gelb will delay and try to continue to remain in the aura by moving only if Kaz moves too.
Janosz
Will save: 1d20 + 4 ⇒ (1) + 4 = 5.
"Get out of the way!" Gelb yells at the wizard before unleashing his wand at one of the spectral claws.
Standard: activate wand of magic missile at spectral claw.
Damage: 5d4 + 5 ⇒ (1, 2, 2, 2, 3) + 5 = 15.
Janosz
Init: 1d20 + 9 ⇒ (10) + 9 = 19.
Will save: 1d20 + 4 ⇒ (19) + 4 = 23.
"Why don't you take a look, Froggy? Your ugly mug should shatter the mirrors and their magics."
"Shocking as it may be, I agree with the Frog's sentiment. We should find a safe place to fall back and rest when needed."
"Not unless you were dragging my lifeless body."
Gelb groans and clutches the left side of his chest where he took the giant's blow. He stows his wand and produces another to heal himself.
Wand of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8.
1d8 + 1 ⇒ (1) + 1 = 2.
1d8 + 1 ⇒ (7) + 1 = 8.
1d8 + 1 ⇒ (3) + 1 = 4.
1d8 + 1 ⇒ (3) + 1 = 4.
The changeling remains in place and unleashes his wand again.
Standard: activate wand of magic missile at Mr Big.
Damage: 5d4 + 5 ⇒ (4, 3, 4, 4, 2) + 5 = 22.
Gil
"Let's see how he likes some magic."
Standard: activate wand of magic missile at Mr Big.
Damage: 5d4 + 5 ⇒ (2, 3, 4, 4, 1) + 5 = 19.
Gil
Gelb nervously glances at the tent flap and the other exit.
Gelb waits nervously as the thundering footsteps approach.
Gelb will ready an action to use his wand the moment the last creature appears.
Gil
Whatever Janosz's action, Gelb will delay to see if more zombie ogres shamble in. He needs to conserve the charges on his wands for the final push.
Gil
Scrambling past the other changeling and pews, Gelb takes a shot from his wand at the other ogre zombie.
Move: move to J17.
Standard: activate wand of magic missile against OZ6.
Damage: 5d4 + 5 ⇒ (2, 4, 1, 3, 1) + 5 = 16.
Gil
Gelb follows the archer outside and unleashes his wand upon the approaching zombie.
Move: 5' step to M18.
Standard: activate wand of magic missile at Ogre Zombie 2.
Damage: 5d4 + 5 ⇒ (2, 2, 2, 1, 4) + 5 = 16.
Gil
Seeing the archer hurrying, Gelb moves to the tent's doorway and peers out.
"Hurry! They're getting closer!" he shouts.
Move: move to AJ1.
Move: open tent flap.
Gil
"Zombie Ogres!" or is it Ogre Zombies?
Is it Gelb's turn? Or are we now going by everybody's initiative rolls? In which case it's Janosz's turn.
That tent is huge inside. I doubt they'd hear anything unless they were by the tent flap.
Besides, gotta stay in character. ;)
"I'll get the others," Gelb says quickly as he rushes into the tent. This is followed by a cry of alarm once he enters the tent to wake the others.
Starting position K13.
Double move into tent. Draw short sword and wand while on the move.
Gelb stands up from the pew he was sitting in alarm. "We shoulda locked the door."
Init: 1d20 + 9 ⇒ (11) + 9 = 20.
"It'll probably be safer to keep the tent open."
Gelb checks the door silently for more surprises.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17 +5 vs traps.
"I think you both need more studying to do," Gelb quips.
After a few moments staring at the tapestry, Gelb sighs and gingerly steps forward; tools in hand.
Disable Device: 1d20 + 22 ⇒ (9) + 22 = 31 plus AP: 2d6 ⇒ (6, 5) = 11 for a total of 37.
Let's try dispelling it first. If it doesn't work, the changelings will try their hand at disabling the trap.
"Anyone care to dispel it or would you rather we lose our lives trying to disarming?"
"I can find a better one in Tavick's Landing," Gelb answers the other changeling's question. As he studies the tapestry, his eyes narrow in concern.
Perception: 1d20 + 17 ⇒ (8) + 17 = 25. Aid to Gil's check.
Gelb dismisses the duo's comments with a wave of his hand. "Is there another exit besides the way we came in?"
Perception: 1d20 + 12 ⇒ (1) + 12 = 13 +5 vs traps.
"I'm hurt that you believe that I was napping. I had my own foe to deal with before I could come to help."
After a few minutes, Gelb steps out of the fog, unhurt and looking pleased with himself.
"So what did I miss?"
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